Editing
Codex - Orks Angry Greenskin Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===HQ=== ====Big Boss==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Big Boss | 40 pts | 5 | 2 | 5 | 5 | 3 | 4 | 4 | 9 | 6+ | Infantry (Character) | 1 Big Boss |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' '''Options:''' *May take one of the following Klan Special Rules: :: - Goffs - 5 pts :: - Evil Sunz - 5 pts :: - Bad Moons - 1 pt :: - Snakebites - 0 pts :: - Blood Axes - 2 pts :: - Deathskulls - 5 pts *May take ’eavy armour - 4 pts *May replace slugga and choppa with mega armour, twin-linked shoota and power klaw - 40 pts *May take items from the '''Ranged Weapons''', '''Melee Weapons''', '''Runts and Squigs''', '''Orky Know-wots''' and/or '''Gifts of Gork and Mork''' lists. ====Da Boss==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Boss Zagstruk | 80 pts | 5 | 2 | 5 | 5 | 3 | 4 | 4 | 9 | 4+ | Jump Infantry (Character) | 1 (Unique) |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Cybork Body''' *'''Stikkbombs''' *'''Rokkit pack''' '''Warlord Trait:''' *'''Inspiring Presence:''' Friendly units within 12" of the Warlord can use its Leadership rather than their own. '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''Da Vulcha’s Klaws:''' Hammer of Wrath attacks made by a model with this special rule are resolved at Strength 8 AP 2. ====Da Freeboota King==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Kaptin Badrukk | 90 pts | 5 | 2 | 5 | 5 | 3 | 4 | 4 | 9 | 3+ | Infantry (Character) | 1 (Unique) |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' *'''Bosspole''' *'''Gitfinda''' *'''Goldtoof armour''' Goldtoof armour confers a 5+ invulnerable save. *'''Da Rippa''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 7 | 3 | Assault 3, Gets Hot, Shred |- |}<br style="clear: both; height: 0px;" /> '''Warlord Trait:''' *'''Inspiring Presence:''' Friendly units within 12" of the Warlord can use its Leadership rather than their own. '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' '''Options:''' *May take 0-3 Ammo runts - 3 pts each ====Da Green Ghost==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Boss Snikrot | 65 pts | 5 | 2 | 5 | 5 | 3 | 4 | 4 | 9 | 6+ | Infantry (Character) | 1 Boss Snikrot |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two Mork’s Teeth''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 5 | Melee, Shred |- |}<br style="clear: both; height: 0px;" /> *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''Red Axes''' *'''Sneaky, Sneaky:''' If Boss Snikrot joins Kommando Mob that is held in Reserves, and no other Independent Characters join the unit, then Snikrot’s unit can move on from any table edge when they arrive from Reserves. No dice roll is required to determine where they enter from; the Ork player chooses. In addition, Boss Snikrot and his unit gain the Shrouded special rule on the turn they arrive from Reserves, until the start of their next turn. *'''Boss of da Red Skull Kommandos:'''Boss Snikrot can only join Kommando Mobs. '''Options:''' *May take ’eavy armour - 4 pts *May replace slugga and choppa with mega armour, twin-linked shoota and power klaw - 40 pts *May take items from the '''Ranged Weapons''', '''Melee Weapons''', '''Runts and Squigs''', '''Orky Know-wots''' and/or '''Gifts of Gork and Mork''' lists. ====Big Mek==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Big Mek | 30 pts | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 8 | 6+ | Infantry (Character) | 1 Big Mek |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Mek’s tools''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' '''Options:''' *May take one of the following Klan Special Rules: :: - Goffs - 1 pts :: - Evil Sunz - 5 pts :: - Bad Moons - 1 pt :: - Blood Axes - 1 pt :: - Deathskulls - 5 pts *May take ’eavy armour - 4 pts *May replace slugga with one of the following: :: - Kustom force field - 50 pts :: - Shokk attack gun - 50 pts *May replace choppa with a killsaw - 30 pts *May take items from the '''Mek Weapons''', '''Melee Weapons''', '''Runts and Squigs''', '''Orky Know-wots''' and/or '''Gifts of Gork and Mork''' lists. *May replace slugga and choppa with mega armour, kustom mega-blasta and power klaw - 30 pts *If armed with mega armour, may take items from the '''Ranged Weapons''', '''Runts and Squigs''', '''Orky Know-wots''' and/or '''Gifts of Gork and Mork''' lists. *If armed with mega armour, can replace its kustom mega-blasta with a killsaw - 10 pts *If armed with mega armour, can take one of the following: :: - Tellyporta blasta - 25 pts :: - Kustom force field - 50 pts ====Kustom Meka-dread==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Kustom Meka-dread | 130 pts | 4 | 2 | 8 | 13 | 13 | 11 | 2 | 3 | 3 | Vehicle (Walker) | 1 Kustom Meka-dread |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two rippa klaws''' *'''Extra armour''' *'''Mek’s tools''' *'''Grot riggers''' '''Special Rules:''' *'''Ramshackle''' *'''Move Through Cover''' *'''Scout''' *'''Mob Rule''' *'''Rage''' '''Options:''' *May take one of the following: :: - Kustom force field - 50 pts :: - Mega charga - 10 pts :: - Rokkit-bomm racks - 5 pts *May replace one rippa klaw with one of the following: :: - Tellyport blasta - 15 pts :: - Rattler kannon - 0 pts :: - Zzap gun - 0 pts ====Painboy==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Painboy | 50 pts | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | 1 Painboy |- | Cybork Slasha | | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' ''Painboy'' *'''’Urty syringe''' *'''Dok’s tools''' ''Cybork Slasha'' *'''Choppa''' *'''Cybork body''' *'''Slugga''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''Dok’s ’Speriments:''' (Cybork Slashas only) Roll a D6 for each unit with this special rule at the start of the game, before deployment and consult the following table. {| border="1" cellspacing="0" cellpadding="5" align="left" ! D6 ! Effect |- | 1-2 | '''Turbo-killas:''' All models with the Dok’s ’Speriments special rule in the unit gain the Crusader and Move Through Cover special rules but they must take a Dangerous Terrain test whenever they attempt to charge or Run, these tests are not automatically passed. |- | 3-4 | '''Tinboy Brutes:''' All models with the Dok’s ’Speriments special rule in the unit increase their Save to 4+ and gain the '''Slow and Purposeful''' special rule. |- | 5-6 | '''Supercharged:''' Roll a D6 for each supercharged unit at the start of each of your turns. On the roll of a 1 the unit may not move, fire or charge in that turn (they may still fight normally if locked in combat). On the roll of a 2+ all models in the unit with the Dok’s ’Speriments special rule gain the Rampage special rule until the start of your next turn. |- |} <br style="clear: both; height: 0px;" /> '''Options:''' *May take one of the following Klan Special Rules: :: - Goffs - 1 pt :: - Evil Sunz - 5 pts :: - Bad Moons - 1 pt :: - Blood Axes - 2 pts :: - Deathskulls - 5 pts *May replace the Independent Character special rule with the Dok’s ’Speriments special rule and add 2-9 Cyber Slashas - 20 pts/model *If the Painboy has taken a Klan Special Rule all Cyber Slashas must take the same Klan Special Rule: :: - Goffs - 1 pt/model :: - Evil Sunz - 0 pts/model :: - Bad Moons - 0 pts/model :: - Blood Axes - 1 pt/model :: - Deathskulls - 0 pts/model *May take items from the '''Runts and Squigs''' and/or '''Orky Know-wots''' lists. ====Da Painboss==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Mad Dok Grotsnik | 160 pts | 5 | 2 | 4 | 5 | 3 | 3 | 4 | 9 | 4+ | Infantry (Character) | 1 (Unique) |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Power klaw''' *'''Cybork body''' *'''Dok’s tools''' *'''’Urty syringe''' '''Warlord Trait:''' *'''Immovable Object:''' Your Warlord has the Fearless and It Will Not Die special rules. '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''One Scalpel Short of a Medpack:''' Mad Dok Grotsnik and any unit he joins have the Fearless and Rampage special rules. Once Dok Grotsnik has joined a unit, he may not leave it unless he is the last remaining member of that unit. '''Options:''' *May take a grot orderly - 5 pts ====Warphead==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warphead | 45 pts | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | 1 Warphead |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''Psyker (Mastery Level 1)''' *'''Waaagh! Energy:''' A model with this special rule generates a bonus +1 Warp Charge point if, at the start of your Psychic phase, there are ten or more models with the Mob Rule special rule within 12" of him. If a Warphead generates a bonus Warp Charge point in this manner, he must pass at least one Psychic test during that phase or suffer a single Strength 4 hit at the end of that Psychic phase with no saves allowed. If this special rule kills this model it also inflicts a single Strength 2 hit to all friendly models in this models unit. This special rule does not apply if the Warphead is embarked inside a Transport or Building. '''Options:''' *May take one of the following Klan Special Rules: :: - Goffs - 1 pt :: - Evil Sunz - 3 pts :: - Bad Moons - 3 pt :: - Blood Axes - 2 pts :: - Deathskulls - 5 pts *May be upgraded to Psyker (Mastery Level 2) - 25 pts *May take up to one (two if the model has the Bad Moons special rule) weird squig(s) - 10 pts
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information