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===Elites=== ====Inquisitorial Henchmen==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Acolyte | 15 pts | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | '''Infantry''' | '''3 Acolytes''' |- | Arco-flagellant | | 5 | 1 | 5 | 3 | 1 | 3 | 3 | 8 | | '''Infantry''' | |- | Crusader | | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | '''Infantry''' | |- | Daemonhost | | 3 | 3 | 4 | 4 | 1 | 3 | 1 | 8 | - | '''Infantry''' | |- | Death Cult Assasin | | 5 | 3 | 4 | 3 | 1 | 6 | 2 | 8 | 5+ | '''Infantry''' | |- | Jokaero Weaponsmith | | 1 | 3 | 2 | 3 | 1 | 3 | 1 | 8 | - | '''Infantry''' | |- | Ministorum Priest | | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 10 | 5+ | '''Infantry (Character)''' | |- | Mystic | | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | '''Infantry''' | |- | Psyker | | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | '''Infantry''' | |- | Servitor | | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | '''Infantry''' | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' ''Acolyte'' *'''Laspistol''' *'''Close combat weapon''' ''Arco-flagellant'' *'''Two arco-flails''' ''Crusader'' *'''Power weapon''' *'''Storm shield''' ''Death Cult Assasin'' *'''Two power weapons''' ''Jokaero Weaponsmith'' *'''Defence orbs''' *'''Digital Weapons''' *'''Lascannon''' *'''Multi-melta''' *'''Heavy flamer''' ''Ministorum Priest'' *'''Two close combat weapons''' *'''Frag grenades''' *'''Krak grenades''' *'''Rosarius''' ''Mystic and Psyker'' *'''Laspistol''' ''Servitor'' *'''Servo-arm''' '''Special Rules:''' ''Arco-flagellant'' *'''Feel No Pain''' ''Daemonhost'' *'''Daemon''' *'''Working with Daemons:''' Models with the Armies of the Imperium faction treat units from a Detachment other than their own Detachment including one or more models with this special rule as Sworn Enemies. Models with the Mortals of Chaos faction treat units from a Detachment including one or more models with this special rule as Desperate Allies. *'''Daemonic Power''' Take a Leadership test for each unit including one or more models with this special rule at the start of each friendly turn. If failed, roll a D6 and consult the chart below. If passed you may choose one of the following results. {| border="1" cellspacing="0" cellpadding="5" align="left" ! D6 ! Result |- | '''1''' | '''Re-knit Host Form:''' All models with the Daemonic Power special rule gain the Feel No Pain special rule until the start of your next turn. |- | '''2''' | '''Warp Grasp:''' All models with the Daemonic Power special rule are armed with a warp grasp until the start of your next turn. |- | '''3''' | '''Daemonic Speed:''' All models with the Daemonic Power special rule gain the Fleet special rule and add +10 to their Initiative characteristic until the start of your next turn. |- | '''4''' | '''Empower Host Form:''' All models with the Daemonic Power special rule add +3 to their Strength characteristic until the start of your next turn. |- | '''5''' | '''Energy Torrent:''' All models with the Daemonic Power special rule are armed with an energy torrent until the start of your next turn. |- | '''6''' | '''Unholy Gaze:''' All models with the Daemonic Power special rule are armed with an unholy gaze until the start of your next turn. |- |} <br style="clear: both; height: 0px;" /> ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Range ! S ! AP ! Type |- | Warp Grasp | - | User | 2 | Melee |- | Energy Torrent | 24" | 4 | 3 | Assault 1, Blast |- | Unholy Gaze | 24" | 8 | 4 | Assault 1 |- |}<br style="clear: both; height: 0px;" /> ''Death Cult Assasin'' *'''Uncanny Reflexes:''' A model with this special rule has a 5+ invulnerable save. ''Jokaero Weaponsmith'' *'''Inconceivable Customisation:''' When an Inquisitorial Henchmen Warband containing one or more Jokaero is deployed, roll a D6 on the following chart. Each time you roll, add +1 to the result for each Jokaero in the unit beyond the first. All results apply for the duration of the game. {| border="1" cellspacing="0" cellpadding="5" align="left" ! D6 ! Result |- | '''1''' | '''Aesthetic Alteration:''' No effect. |- | '''2''' | '''Improved Gun Sights:''' Increase the range of all non-template shooting weapons in the unit by 12". |- | '''3''' | '''Reinforced Armour:''' The Sv characteristic of all models in the unit is one better than normal. |- | '''4''' | '''Penetrating Ammunition:''' All ranged weapons fired by the unit gain the Rending special rule. |- | '''5''' | '''Augmentative Energy Fields:''' All models in the unit have a 5+ invulnerable save, models that already have a 5+ invulnerable save instead get a 4+ invulnerable save. |- | '''6+''' | '''The Works:''' Roll twice more on this table and apply both results. Re-roll dublicates, including further '''The Works''' results. |- |} <br style="clear: both; height: 0px;" /> ''Ministorum Priest'' *'''Zealot''' *'''The Emperor Protects:''' All friendly models in a unit including one or more models with this special rule gain a 6+ invulnerable save. ''Mystic:'' *'''Psychic Beacon:''' Friendly units do not scatter when they Deep Strike, so long as the first model placed is within 6" of a model with this special rule. This model must have been on the battlefield at the start of the turn in order for this special rule to be used. ''Psyker'' *'''Brotherhood of Psykers (Mastery Level 1)''' ''Servitor:'' *'''Mindlock:''' If a unit containing one or more models with this special rule does not include an Independent Character with the Inquisition faction is not locked in combat, it must test for Mindlock at the start of each friendly turn. To test for Mindlock, roll a D6. If the result is a 1, 2 or 3, the unit have succumbed to Mindlock β the unit (including any characters) may not move (though they may fall back), shoot or assault that turn (though they will fight normally in close combat if already engaged). '''Options:''' *May include up to seventeen additional Acolytes - 5 pts/model *Any Acolyte may be upgraded to one of the following: :: - Arco-flagellant - 10 pts/model :: - Crusader - 15 pts/model :: - Daemonhost - 25 pts/model :: - Death Cult Assasin - 10 pts/model :: - Jokaero Weaponsmith - 30 pts/model :: - Ministorum Priest - 20 pts/model :: - Mystic - 5 pts/model :: - Psyker - 15 pts/model :: - Servitor - 10 pts/model *Any Acolyte may take carapace armour - 2 pts/model *Any Acolyte may take power armour - 5 pts/model *Any Acolyte may take melta bombs - 5 pts/model *Any Acolyte may replace close combat weapon with one of the following: :: - Boltgun - 3 pts/model :: - Hot-shot lasgun - 4 pts/model :: - Storm bolter - 5 pts/model *Up to two acolytes may replace their close combat weapon with one of the following: :: - Combi-flamer - 5 pts/model :: - Plasma pistol - 8 pts/model :: - Plasma gun - 15 pts/model :: - Meltagun - 15 pts/model :: - Power weapons - 5 pts/model :: - Storm shield - 10 pts/model :: - Power fist - 10 pts/model *Any Ministorum Priest may replace one close combat weapon with one of the following: :: - Power weapon - 10 pts :: - Evoscerator - 20 pts *Any Ministorum Priest may replace one close combat weapon with one of the following: :: - Laspistol - 1 pt :: - Bolt pistol or shotgun - 2 pts :: - Boltgun - 3 pts :: - Plasma pistol :: - Storm bolter or combi-flamer - 5 pts :: - Combi-plasma - 8 pts :: - Plasma gun or combi-condemnor - 10 pts *Any Ministorum Priest may take melta bombs - 5 pts/model *Up to three Servitors may replace their servo-arms with one of the following: :: - Heavy bolter - 0 pts/model :: - Multi-melta - 0 pts/model :: - Plasma cannon - 10 pts/model *The unit may select a Rhino, Razorback, Chimera, Valkyrie or Land Raider as a Dedicated Transport.
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