Editing
Campaign:METALSLUG/Unquenchable Forge of Copper and Gold
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Inventory == Battle Carrier<br/> Speed: 10/20mph; 50/100mph in overdrive<br/> Maneuverability: +1s (Lore 1, Sail 1)<br/> Endurance: Requires a 2-dot hearthstone and 7-mote commitment; the carrier requires routine maintenance every 50 times it overdrives its engines. Attempting to ram it into another vehicle or structure counts as overdriving the engines. Every 10 times the engines are overdriven past this limit, its speed reduces by 20% until it ceases to function. <br/> Crew: 1/1 <br/> Cargo: One talon of soldiers or two common warstriders. <br/> Armor: 20L/25B <br/> Health levels: 15U/10M/10C/5I/D <br/> Weapons: A light implosion bow. <br/> Fiery Solar Cannon Standard issue, and easily taller than Forge herself is. It is sometimes referred to as a "HEVEE MACHEEN GAWN" by certain parties. Stats below. Hearthstone Bracers Made with Orichalcum, and emblazoned with wrenches on either side. Attune for 4 motes, grant +2 dice to dodge pools and adds 2 dice to all damage. Dragonfly's Ranging Eye A rounded lens worn on Forge's right eye. At will, it can extend her vision to (Essence x 20) yards away, and grants Essence Sight. Attunes for 1 mote. (WHAT DOES THE SCOUTER SAY etc) Discreet Essence Armor A small badge on Forge's shirt collar that, when touched, expands into a field of protective Essence. Does not count as armor. Grants 7L/7B soak and 4L/4B Hardness, has no fatigue and mobility penalties, and attunes for 5 motes. Silk Armor Actually Forge's shirt and overalls, because EXALTED. Grants 5L/3B soak, has no mobility or fatigue penalties, and attunes for 2 motes. === Manses and Hearthstones === Solar Ordinance Linkup And Protection Facility (SOLARF) (Manse 5) A large, recently-awakened Solar War Manse on the eastern tip of the Blessed Isle, the original intent of this building was twofold in the First Age: The production of magitech devices in times of war, and a large fortress for housing troops. Made from solid stone and emblazoned with various iconographies of the Dawn caste, it is a large, sturdy building with adequate defenses against attackers. Traits: Workshop Manse, Magitech (3pt) The SOLARF contains all the necessary tools and facilities needed for and magitechnology, and counts as a Flawless Workshop for producing artifacts under the Craft (Magitech) skill, and grants a four-die bonus to repair devices made with that craft. Fortress (3pt) The SOLARF contains heavily-fortified doors and walls, fortifications for archers or gunners, and has near-impenetrable walls. It can sustain 125 levels of damage before suffering Power Failure. Central Control (2pt) Nested deep within the manse's core, the SOLARF has a central control room from which all functions can be operated, including its weaponry, artillery, and defenses. Integrated Essence Artillery (4pt) The SOLARF is equipped with two retractable Very Large Essence Cannons mounted into its upper walls. They must be operated and fired from the Central Control room. Self-Destruct Sequence (1pt) As a last resort, the central command of the SOLARF has a large, essence-sensitive ruby pad that the owner (and only the owner) can place his or her hand in and speak a confirmation password to self-destruct the manse. Theoretically, this results in a fairly-impressive explosion, and it may or may not be lethal to everyone inside after it goes off. Maintenance (3pt) Once active, the SOLARF is somewhat-inefficient in operation, must have all its functions recalibrated by a skilled magitechnician once per month, lest its defenses cease to function - or worse, the self-destruct mechanism goes awry. This may be an unfortunate side-effect of Forge's self-directed 'modifications' to the manse's configuration, such as the Glorious Infinite Carbonated Beverage Dispensers built into every room. Total: 12 Points in Powers, 3 Points in flaws The SOLARF produces two hearthstones: A Gem of Sorcery (3-dot, reduces the cost of one spell by ten motes once a day,) and a Jewel of the Lawgiver's Authority (2-dot, Reduces difficulty of all rolls to sway the beliefs or opinions by 2). The latter is used to fuel Forge's Fiery Solar Cannon, and the former is dedicated to keeping her Battle Carrier afloat (Unless it is currently grounded, in which case she keeps it in her Hearthstone Bracers.) Neither is functional in this state.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information