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Campaign:Golby's Beautiful Placeholder/The Stranger
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=== Charms === * '''Ox-Body Technique''' - (Gain -1 HL and 2 -2 HLs.) * '''1st Thrown Excellency''' - 1m+, Reflexive, Instant: The Stranger may add 1 die to Thrown rolls, up to (Dexterity+Thrown) dice, at the cost of 1m per die. * '''Improvised Assassin's Trick''' - 1m, Reflexive, Instant: The Stranger can use any small object as a Thrown weapon (Speed 5, Acc: -2, Damage: +0L, Rate: 3, Range: 10), and also ignores the +2 difficulty for making a surprise attack in combat when using a weapon provided by this charm. * '''Crypt Bolt Attack''' - 4m, Reflexive, One Scene: The Stranger calls up his Peacemakers, which function as thrown weapons (Speed 5, Acc: +0, Damage: (Essence x2)L, Rate: 2, Range: [Thrown x 10 yards]), and do not add strength. His unarmed punch attacks also deal lethal damage. * '''Eyes Like Daggers Glance''' - --m, Permanent: The Stranger adds his Whispers rating to the Accuracy and Damage of the weapons granted him by Crypt Bolt Attack, and may also ignite his eyes as well as, or instead of, his hands, allowing him to wield other weapons. Attacks shot from his eyes use Manipulation instead of Dexterity. * '''Aid of Ill Wind''' - 3m, Supplemental, Instant: The Stranger triples the distance of the Thrown attack supplemented by this charm. * '''Five Birds, One Stone''' - 2m per attack, Extra Action, Instant: The Stranger may buy up to (Thrown) attacks, with no multiple action penalties, at a cost of 2m per attack. * '''Flitting Shadow Form''' - 1m, Reflexive, Instant: The Stranger ignores all penalties to his Dodge DV for one attack. * '''Foe-Shaming Defense''' - 3m, Reflexive, Instant: The Stranger makes one 'counterattack' against a Melee or Martial Arts attack, using Dexterity+Dodge+Essence. If this hits, the victim is automatically stunned or prone without a roll. A successful counterattack ends a flurry. * '''Uncanny Impulse Evasion''' - 1 Resonance, Reflexive, Instant: The Stranger may apply his Dodge DV against an unexpected attack. * '''Shadow Cloak Technique''' - --m, Permanent: The Stranger gains an artificial +3 Stealth Specialty (In Darkness), which does not stack with normal specialties. Also, this charm doubles all bonus dice/successes from stunts or Stealth Excellencies. * '''Unseen Wisp Method''' - 4m, Simple, One Hour: (Spectral), The Stranger becomes invisible to anyone without a Whispers rating, imposing a -2 external penalty to any attempt to notice or attack him. Ranged attacks against him are impossible without the aid of a Charm or a stunt. The Stranger also adds two bonus successes to contested Stealth rolls to avoid notice, and does not need cover or concealment to hide. He is also considered Outside Fate, and is no longer affected by Sidereal astrology.
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