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Campaign:Delicious Sid Salad/Clever Monkey Smashes Prior Assumptions
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== Charms == * Resistance ** '''Optimistic Security Practice:''' 5m; Simple (Speed 5, DV -1); One scene. Increase soak by +2A/2L/2B ''<small>(Essence)</small>''; opponents with Essence below 3 ''<small>(Compassion)</small>'' must spend 1 Willpower point to try and damage or disable. * Athletics ** '''Burn Life:''' 3m per dot; Simple (Speed 5, DV -2); One scene. Roll 5 ''<Small>(Essence + Athletics)</small>''; each success adds one dot to Str, Dex, or Sta (this counts against max bonus dice). ** '''Unswerving Juggernaut Principle:''' 5m; Simple (Speed 6, DV -1); Indefinite. While continuing to move, soak is +5L/+5B, no fatigue penalties, no need for sleep, and +2d ''<small>(Essence)</small>'' to Athletics rolls to make forward progress. Reflexive roll of 5 ''<Small>(Perception + Awareness)</small>'' to notice if circumstances have changed enough to safely stop. * Melee ** '''Impeding the Flow:''' 3m; Reflexive (Step 2); Instant. Reduce incoming attack's successes to 0, as long as it's physical and not unblockable. * Bureaucracy ** '''Underling Invisibility Practice:''' 4m; Simple; Indefinite. Hide from someone who considers themselves superior; perfect counters to invisibility pierce this, and it doesn't work against other Sidereals. * Martial Arts ** '''Third Martial Arts Excellency:''' 3m; Reflexive; Instant. Reroll dice pool, or increase effective (Attribute + Martial Arts) rating by Martial Arts for static value. ** '''The Art of Forceful Declaration''' *** '''Stentorian Challenge:''' 1m; Supplemental; Instant. +4 ''<small>(Valor)</small>'' raw damage to a Martial Arts attack. ** '''First Pulse Style''' *** '''Lightning Mental Armament:''' 2m; Reflexive (Step 2); Instant. Apply half DVs to unexpected attacks, and add 4d to subsequent Join Battle. *** '''Stubborn Monkey Hesitation:''' 3m; Reflexive; Instant. Start a combat and act on tick 0; or add Essence to Join Battle. *** '''Hunter Bags the Deer:''' 3m; Reflexive; Instant. Attack a target 1 tick earlier, increasing Speed of this action by 1. *** '''Bird-of-Paradise Whistles in the North:''' 3m or 5m; Reflexive (Step 9); Two actions. When successfully attacked unexpectedly: 3m to automatic clinch counterattack with 10 <small>(Dexterity + Martial Arts)</small>, success throws target to ground (prone) or up to 3 ''<small>(Strength)</small>'' yards, and target has -2 to hide for martial artist's next 2 actions. Or, 5m to make full dice pool counterattack, dealing lethal (or +3L if already lethal); no counter-stealth benefits. User's DV is -1 for rest of action. ** '''Solar Hero Style''' *** '''Fists of Iron Technique:''' 1m; Supplemental; Instant. +1 Acc and +2L damage to an unarmed Martial Arts attack; can parry lethal hand-to-hand attacks without a stunt until next action. === Combos === * '''Suddenly Persuasive Crimson Inflection''': '''Fists of Iron Technique''' (1m, optional), '''Third Martial Arts Excellency''' (3m, optional), '''Stentorian Challenge''' (1m, optional), and '''Stubborn Monkey Hesitation''' (3m, optional).
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