Editing
Campaign:Autobot Game/Dynamo
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Panoply === *'''Transitory Augmentation of Dexterity''' ''(Vats) (p. 91) 1m Install, 1m per die, Instant, Reflexive.'' Add 1 dot per mote for single action, cannot add more than attribute base. Reduces cost to add bonus dice from anima to 2 motes per die. *'''Electrification Onslaught Dynamo''' ''(Vats) (p. 98) 1m Install, Variable Cost, Instant, Reflexive.'' **May shock opponents in hand to hand, victim suffers additional 1L or 2B damage for every mote spent, up to (Strength) motes. Shock is soaked separately from attack, using only natural soak. **May counterattack, using same rules as above when struck with metallic weapon or hand to hand, whether attack does damage or not. May do the same on a parry, but can only spend (Strength/2 rounded up) motes. Cannot be evaded without perfect defense or counterattacked. **May shock opponent held in a clinch, using above rules. **May shock opponent through casual touch, like handshake. *'''Aim-Calibrating Sensors''' ''(Artifact ββ) (p. 100) 2m Install, 1+m, Instant, Supplemental.'' Every mote spent removes one die of environmental or situational penalties. Every 2 motes cancels one point of difficulty increase or prevents a subtraction of a success after the roll. *'''Essence Pulse Cannon''' ''(Artifact ββ) (p. 101) 1m Install, 2m, Indefinite, Supplemental.'' Two motes to arm as an automatic action, displays like an anima banner at 4-7 mote range. Uses (Dexterity + Archery) to fire. Range 100 yards, Accuracy 1, Rate 2, Damage 2L for every mote spent powering it (max of (Strength + Essence)). **'''Internal Battery Sub-Module''' ''(Artifact ββ) (p. 102)'' Essence Pulse Cannon gains its own reservoir of 8 motes, solely for powering shots. Costs 2 motes to restore 1 mote to the battery. **'''Shockwave Sub-Module''' ''(Artifact ββ) (p. 103)'' Hurls targets back. Determine damage normally, using usual soak, but Shockwave does no more than 1 level of damage. Instead, the target is knocked back one yard for every die of the bolt's raw damage before soak. If target hits a solid object, he takes one die of damage for every yard further he would have traveled. Victims suffer knockdown regardless, unless they succeed on a (Dexterity + Athletics) or (Stamina + Resistance) roll at difficulty 2. *'''Interceptor Spark Emitter''' ''(Vats) (pp. 103-4) 0m Install, 2m or 3m, Instant, Reflexive.'' **Spend 2m to parry any projectile attack within (Essence x 50 yards) using (Dexterity + Archery + Essence). Can parry an attack on someone else, but difficulty increases by 3. Destroys mundane projectiles. **For 3m, can parry ALL projectiles using (Dexterity + Archery + Essence) but is locked into place and can take no other actions. *'''Personal Gravity Manipulation Apparatus''' ''(Vats) (pp. 110-1) 1m Install, 2m, One scene, Simple.'' **First mode allows the Exalt to control the orientation of "down" in relation to himself. Can run on any slope, including walls or ceilings. Only extends (Essence) feet from the Exalt's soles, so can be knocked or pulled from walls or ceilings. **Second mode reduces weight of Exalt to as little as 15% of normal. Between 75 and 50%, move speed is increased by half. Below 50%, move speed is doubled. Apply charm's speed multiplier to any knockback distance. *'''Parabolic Leap Overcharger Device''' ''(Vats) (p. 111) 0m Install, 2m per turn or 1m, Variable Duration, Reflexive.'' **2m per turn allows exalt to levitate with brilliant contrail of anima. Move up to (Strength) yards vertically and (Strength x 2) yards horizontally. May safely leap from any height, activating it before impact. **1m with an Instant duration, only once per turn, allows a jump of (Strength x Essence) yards vertically and five times that horizontally. Can attack in the same turn.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information