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== Charms == * Solar ** Dawn *** Martial Arts **** '''First Martial Arts Excellency:''' 1m/die; Reflexive; Instant. +1 die to an Archery roll per mote spent, up to +6 dice ''<Small>(Dexterity + Martial Arts)</small>''. ** Twilight *** Performance **** '''First Performance Excellency:''' 1m/die; Reflexive; Instant. +1 die to a Performance roll per mote spent, up to +8 dice ''<small>(Charisma + Performance)</small>''. **** '''Heart-Compelling Method:''' 6m; Supplemental; One scene. Exert unnatural mental influence on every valid target to inspire desired emotion. Resistible with 2wp. *** Presence **** '''First Presence Excellency:''' 1m/die; Reflexive; Instant. +1 die to an Presence roll per mote spent, up to +10 dice ''<small>(Charisma + Presence)</small>''. ** Night *** Dodge **** '''Shadow Over Water:''' 1m; Reflexive (Step 2); Instant. Ignore all penalties that apply to Dodge DV (still 0 against an undodgeable attack, though). *** Larceny **** '''First Larceny Excellency:''' 1m/die; Reflexive; Instant. +1 die to a Larceny roll per mote spent, up to +10 dice ''<small>(Wits + Larceny)</small>''. **** '''Flawlessly Impenetrable Disguise:''' 7m; Simple (Speed 6 in long ticks); Until the character sleeps. Augments a (Wits + Larceny) roll; change physical qualities perfectly to mundane senses, +4 difficulty against supernatural sensory acuity. ** Eclipse *** Linguistics **** '''Sagacious Reading of Intent:''' 3m; Reflexive (Step 2); Instant. Identifies the motivation behind a given statement, or perfectly negates a social attack with a fundamentally hostile purpose. *** Socialize **** '''First Socialize Excellency:''' 1m/die; Reflexive; Instant. +1 die to an Socialize roll per mote spent, up to +10 dice ''<small>(Charisma + Socialize)</small>''. **** '''Taboo Inflicting Diatribe:''' 3m, 1wp; Simple (6 long ticks); Instant. Against social group with Magnitude 1+, roll 10 <small>(Charisma + Socialize)</small>, with external penalty of (leader's MDV + half the group's Magnitude). On a success, the social group adopts a chosen taboo or fad. Removable by spending 10 Loyalty, at most once per week. === Combos === * '''Smoothly Shifting Attitudes:''' First Socialize Excellency and Taboo Inflicting Diatribe. 3m + (optional) 1m/die, 1wp. Roll 10-20 dice to try and give a social group a taboo or fad.
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