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===Nomenclature=== These suggestions all have their pros and cons. Note that for the sake of clarity, everything in this article uses the original names: the more ''breaks'' you use, the closer you get to the [PLACEHOLDERNAME]/''Breaking Point'', which grants you a ''Breaking Point''. #The regular breaks could be called "bends", as you distort reality moderately. The ones you earn at the Breaking Point would then be the actual "breaks", which really tear things down. #The [PLACHEOLDER] thing could named Twist. Insomuch as that you Break the world enough that it Twists, and instead of catching a Break the DM gets to Twist it on you. #Or the [PLACEHOLDER] thing could be called "Tolerance" ([http://en.wikipedia.org/wiki/Engineering_tolerance]) which allows some leeway to imperfection before something ultimately breaks as characters are breaking game mechanics (the main reason why this name is picked), the world, reality, and other characters. Characters could be considered Tools (see where I'm going with this?) that break and bend stuff, however every time they do, they begin to bend themselves until they have reached past their Tolerance level and reach their Breaking Point. Bends are temporary breaks (and thus allow characters to reach the breaking point) but the effects fade after a while depending on what the target of the bend is (poles can be bent permanently or snapped in half with a break (also permanent), whereas space can be bent to create a temporary wormhole (because space is folding in on itself), or broken to create a permanent wormhole (like bending space in on itself and stapling it together at that point). -Anonymous (SC) 08:49, 6 July 2010 (UTC)
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