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===Artefacts=== '''Akhelian Artefacts'''<br> Can be given to an Akhelian Hero: #'''Potion of Hateful Frenzy:''' Once per game activate in the hero phase to get + 1 to hit, +1 to wound, +1 attacks for their melee weapons and +1 to run and charge for a round. Then they take D3 mortals wound in the following hero phase and can't pile in for a turn. Your personal super sayajin mode. High-risk, high-reward. If you use it, combine with ''Unstoppable Fury'' to make your King utterly terrifying for one turn, and either the ''Savage Ferocity'' mount trait to add even more hitting power or ''Voidchill Darkness'' to protect him if the enemy survives to retaliate. #'''Armour of the Cythai:''' If the unmodified hit roll for an attack that targets the bearer is 6, all effects that would be triggered by that roll are ignored. Decent in general, due to the current meta. Downright awesome against armies loaded with "unmodified 6s" abilities, so versus armies like Nighthaunt or [[Lumineth Realm-Lords|your estranged bright siblings]], never leave the depths without it. #'''Disharmony Stones:''' Once per battle at the start of your hero phase you pick up to 2 enemy heroes within 12" and then the opposing player must make a choice. 1) they roll a dice for each hero picked on a 3+ they take a mortal wound. 2) They roll a dice for each hero picked and on a 5+ they take d3 mortal wounds. 3) Each hero picked takes d3 mortal wounds. Then roll a dice, on a 4+ the bearer of this artifact takes d3. Be very careful with these, as they might end up doing nothing or doing something and hurting you as well. Also worthless against armies without many Heroes. '''Eidolon Artefacts'''<br> Can be given to any Eidolon: #'''Bioshock Shell:''' Once per battle at the start of the combat phase you can pick an enemy hero with 9" of the bearer and visible. If you beat their Bravery value on a 3D6 roll, they Always Strike Last until their next Hero phase. Can be used to leave a powerful enemy combatant open for attack, but that said, is it really worth running this on a 300+ point Eidolon? #'''Whorlshell:''' Once per game, all attacks fail on a 1+ or a 2+ to hit. Like Ancient Pride, but less effective. Maybe if you've already given an Eidolon of the Storm Nightmare Legacy. #'''Kraken Tooth:''' Once per battle in your shooting phase pick an enemy unit within 12" and visible. Roll a dice and: 1: bearer suffers d3 mortal wounds, 2-5: enemy suffers D3 mortal wounds, 6: Pick 1 enemy model in the unit. If the wound characteristic is less than 10 they are slain. If it is 10+ they take 2d6 mortal wounds. The kraken does not mess around. This is fun and potentially game-changing, especially since you can easily heal back those lost wounds. '''Isharann Artefacts''' <br> Can be given to any Isharann Hero: #'''Dritchleech:''' All Wizards except Idoneth Deepkin get -1 to casts while within 18". Interesting, but remember that this will affect allied Wizards as well. #'''Rune of the Surging Gloomtide:''' Once per battle, you can summon an additional Gloomtide Shipwreck wholly within 12" of the bearer and more than 3" away from objectives. Good in Namarti-heavy armies to make them more survivable. #'''Brain Barnacles:''' Once per battle at the start of your hero phase pick an enemy hero within 12" and roll 2d6. [[Awesome|If the roll is equal or greater than the distance between them then that Hero gets -1 to hit and wound for the rest of the game]]. This can devastate beatsticks like the Shadow Queen, Gotrek or Archaon. Just be careful, because the closer you get to increase the odds of this working, the less range they need to charge the bearer.
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