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===Waystone Pathfinders=== You need 1 Nomad Prince, 1 Spellweaver, 3 of any other the other brands of HERO ''(in any combination)'', 4 units of any Glade Guard, Eternal Guard, Sisters of the Watch or Wildwood Rangers ''(also in any combination)'' and finally any two units of Sisters of the Thorn or Wild Riders. The battalion provides two benefits: the first is '''Realm Wanderers''' which is unlike the Allegiance ability of the same name because it allows you to hold your units back from deployment and set your units up along ''any'' table edge more than 9" from the enemy in the first movement phase, giving you the edge on your opponent already since he won't know where to deploy. The danger is that on the first turn, a lot of enemy troops will be quite densely packed, and 9" is quite a short distance to move and charge when it gets to their turn so you might get overwhelmed immediately if you deploy ''too'' close. Though if your allegiance is still to WANDERERS ''(and not simply ORDER)'' you can always redeploy your units again in later turns when the enemy has to turn around and face you. The second ''(and probably main)'' benefit is '''Protective Volley''' which allows your Nomad Prince to point at something 12" away in '''each''' Hero phase and allow [[Rape|EVERY unit in the battalion]] to get a free out-of-phase shooting attack at that unit, virtually guaranteeing a kill if you have enough arrows to throw at it, especially since it's still your turn and you will be able to shoot again a few phases later. For this reason, if you happen to have more units in your collection than the battalion requires, then you should probably leave your Eternal Guard and Wildwood Rangers out and stack up on as many Glade Guard and Watch Sisters as you can possibly get, they won't want to deploy as close as 9" in the first turn anyway so are less likely to get mulched when your opponent moves to ROFLSTOMP them. The use of this battalion therefore requires you to protect your Nomad Prince at all costs, and makes him a great candidate for the <u>Myst-Walker</u> command trait that makes him unselectable as a target unless he's the closest target, so keep him out of the way and have everyone else can do the shooting for him.
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