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==Battalions== All found in [https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/warhammer-aos-legion-of-azgorh.pdf COMPENDIUM LEGION OF AZGORH] ====Blackshard Warhost==== 160 pt. Min 760pt. Max 1460 ''A Castellan and Standard Bearer grab 2 units each of Ironsworn and Fireglaives.'' *Everyone here gets +1 Bravery and if any unit doesn't move, they can re-roll melee hits of 1. **If you can take it then there is no reason not to. Keep in mind that you get reroll 1s if you don't move in the ''movement'' phase...you can still pile in or charge and get the bonus. ====Hashut's Wrath Artillery Train==== 120 pt. Min 760 pt. Max 940 ''A Daemonsmith grabs 1 Iron Daemon War Engine and 3 units of the following: Deathshrieker, Magma Cannon, or Dreadquake, or (more) Iron Daemons.'' *War Machines in the Battalion benefit from Infernal Engineers (i.e. the Daemonsmith buff) so long as the Daemonsmith in this Battalion is alive. *Allows you to spread out your war machines and still get the Daemonsmith buff. Hide your Daemonsmith in a dark hole somewhere out of line of sight and annihilate your enemy with the superiority that is steam-age technology! ====Execution Herd==== 160 pts. Min 1080 pt. Max 2460 Shar’tor, A Bull Centaur and 3 units of Bull Centaur Renders. ''Mark an enemy unit during setup. Reroll hit rolls against that unit. Choose another unit when it's destroyed'' *Pretty straight forward. Deploy Bull Centaurs. Charge into opponent. Apply axes to face. Repeat.
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