Editing
ASOIAF Miniatures/Tactics/Baratheon
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Non-Combat Units==== *'''Axell Florent - Hand of the Queen (4 pts):''' A control guy, his influence ability slaps an enemy unit with +1 wounds on panic tests and "Can't be targeted by friendly Tactics Cards" depending on whether you hold the Crown and/or Letters respectively. He's decent in a control orientated list, but his zone requirements ask a lot unless you've got replace cards, which rely on different NCUs claiming (meaning he might miss the point in the game when you want him active). *'''Davos Seaworth - Hand of the True King (4 pts):''' The NCU version of Davos is quite versatile, 3 times per game he can give rerolls to charges (After rolling the dice, sweet) or giving an enemy "Cant use Orders or be targeted by friendly Tactics cards", so he allows you to more reliably get stuck in on your own terms and/or nerf a unit so you can fuck them up without tactics cards intervening. A solid choice to give two different strong abilities. *'''Selyse & Shireen - Queen and Princess (5 pts):''' Stannis’ wife and child bring some more resilience to the table, by having their influence ability give +1 to morale and dealing a wound to enemies when the unit passes a morale test (not just panic tests, which means this can proc a bunch of times). Put it on Axell's unit and shoot into it to cause wounds everywhere as Axell passes everything. Also has the ability to destroy this NCU to prevent a combat unit from getting wiped, leaving it with d3 wounds a making it R'hllor. The latter can win games, but is very hard to know when to play. Sometimes using it on your 4 point Dragonstone Noble will be worth it if it keeps a unit locked up and stopped from scoring. In general keep her alive until turn 4 so you don't lose that guaranteed activation. *'''Melisandre - The Red Woman (6 pts):''' Weep, you filthy scoundrels, for the wrath of the Red Woman is terrible to behold. Melisandre is a terror, both for you and your enemy. Gives a unit both the R'hollor Keyword and Vicious for their melee attacks, the interesting part is you may have the unit take 2 wounds and a panic test, you then get to pick an enemy and have them take a panic test on -2 morale and +2 wounds. Have a Dragonstone Noble take the wounds and panic test (with +3 morale hes set to pass) on the turn you want him to charge something and have him THRASH the poor sod who has to face 4-7 hits with both sundering and vicious, noble's wrath indeed.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information