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===Kasselheim Blightlyng=== Darklord of Vulnara. This [[gnome]] [[vampire]] had the misfortune to be born a gnome with no sense of humor. Whilst other gnomes were happily running round, playing stupid pranks and making silly illusions, Kasselheim was stuck fuming over how non-gnomish races didn't treat them with the slightest respect, all whilst the other gnomes reacted to his pleas for them to just try and be a little more serious by pranking him worse than ever. Eventually, he became a [[Transmuter]], bitterly thumbing his nose at a centuries old family radition, and withdrew to the deepest depths of their underground home. Then a few years later, a great flood washed through the gnome community and drove them up onto the surface, and the survivors counted Kasselheim as one of the dead. They didn't know that Kasselheim had severely blinded and deafened himself in an alchemical explosion during his period of isolation. Nor could they know that many of those presumed dead in the flood were actually kidnapped by Kasselheim, who began experimenting in dark magic to steal their senses for himself, ultimately transforming them into warped monsters called "tactyles". But when they finally began moving back into the tunnels years later, they found out. They formed a great war party with the aid of [[elf]], [[dwarf]] and [[human]] adventurers from communities who had also suffered Kasselheim's depredations, and tracked him down to his underground fortress... only to be all but wiped out. Even though former friends (well, ''they'' considered themselves to be his friends, at least) and family were amongst the party, Kasselheim killed or captured them all. The last survivor was one of his sisters, a [[cleric]] of the gnome gods who threw herself to her death over a cliff whilst cursing him. An earthquake, and Kasselheim was knocked unconscious, rising to discover he had become a unique form of gnomish [[vampire]]. Kasselheim's curse is that he must ''constantly'' feed; his stolen senses of sight, hearing, scent and taste dwindle rapidly after feeding, until all that he has left is enough of a sense of touch to register pain. However, because of how fast his senses fade, and the isolated nature of his lair, he is effectively confined to a small part of his domain, and thus must go long, terrible intervals between feedings. Killing Kasselheim can be done in two ways. First, if he is exposed to sunlight, he becomes incorporeal; if he is kept from fleeing back to his lair for two hours whilst in this form, he dissipates into nothing. Secondly, one can complete a complicated ritual, slightly altered from the traditional gnomish vampire. To achieve his permanent destruction, Kasselheim must first be immobilized by staking him with a silver spike through the heart. Then his hands must be cut off and boiled in a volcanic hot spring for 24 hours, after which his eyes must be gouged out and replaced with precious gems (100gp value minimum for each eye). Finally, his inert body must be carried to some place where it can be exposed to direct sunlight for an hour - but this will revive him in his incorporeal form, so the would-be vampire killer will need to use some method to trap him in the light for the full hour.
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