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===Pilots=== *'''Spice Runner:''' Just your general low class smuggler. *'''Torkil Mux:''' An employee of Jabba the Hutt's that skimmed a bit off the top, used a species of sentient plant as slave labor mining gems. When Han Solo and Chewbacca delivered a shipment of plants in exchange for gems he shorted them the payment Jabba promised, so they stole his ship where he had stashed his stolen goods and took it as an opportunity to give it to the plant people while proving to Jabba he'd been cheated all these years. At the start of Engagement Phase, you get to choose one enemy ship in your firing arc, and knock it down to Initiative '''ZERO''' until the end of the Combat Phase. Hilarious for the look on your opponent's face when PS 1 swarms get to shoot first. The Moldy Crow title widens the coverage of his ability. *'''Palob Godalhi:''' Another Moldy Crow owner, helped his father with the anti-Empire resistance on the planet Teth and gave his ship to the Rebels, who gave it to Kyle Katarn. Wrote the history books about the Galactic Civil War during the New Republic era. This guy clocks in at Init 3 and can steal a Focus or Evade Token from an ''enemy'' ship in his firing arc at Range 0-2. Just like Torkil, Moldy Crow improves his ability's reach. *'''Gamut Key:''' ''(FAC)'' A cynical planetary governor in the ''Kanan'' comic series. Has two recurring charges and can spend both of them in the end phase to prevent himself or a ship in his arc from losing circular tokens. At most, he can use it once every two rounds, so he can't lock anybody into a particular state, but he can be super-annoying if used correctly. **Gamut also shows up as a crew card. His crew ability has the same effect, but applies to ships Range 0-1 instead of in an attack arc. *'''Kanan Jarrus:''' ''(FAC)'' Kanan during his "I was young and needed the money" phase that other Rebels like Han, Lando, and Sabine went through. Being a younger version, he's less attuned to the Force and only has 1FP to spend per turn (and he [[RAI|can't buddy up with Maul because the app says so]]). When Kanan or a friendly in his arc is being attacked, Kanan can spend a Force to make the attacker roll 1 less die. Unfortunately, only having 1FP means that none of the Force Talents are really worth spending points on, as they'd be competing with his main ability. Though ''Patience'' could be worth bringing if you're playing against people who like using Tápusk, Snap Shot, or Foresight. *'''Dace Bonearm:''' A bounty hunter, and companion of the assassin droid IG-72. Got the [[nerf]] from his 1E days. He has 3 recurring surges. When an enemy ship range 0-3 gets an ion, he can spend all 3 surges to just dump 2 more ions on them. He can basically guarantee that an ally's ion attack will disable a large ship in one shot. Once every three turns. Dace with a Y-Wing buddy makes for a perfect bro-op. *'''Tápusk:''' ''(FAC)'' Another dude from the ''Kanan'' comic series. He has two recurring charges and can spend both of them in the end phase to prevent a ship in his arc from recovering a recurring force or charge. Obviously very annoying to enemy Force users, even moreso if Jango Fett is riding shotgun.
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