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==Nantex-Class Starfighter== The Geonosian Nantex has a small base, a turret, and a bullseye only arc. The built-in Pinpoint Tractor Array allows it to tractor itself to rotate its turret in any direction except the rear, and [[RAW]] says it can do this even after a collision. On a normal maneuver, it can effectively boost/barrel-roll, rotate, AND focus in one round, all at the cost of one agility if you don't pull off an Ensnare (More on that in a minute). On the flipside, you ''must'' rotate your turret a different direction in order to get the movement benefit of tractoring, and the Nantex has the aforementioned, only bullseye arc so it needs it's agility to even get on target. *Like the A-Wing, Nantex rookies have a Talent slot and aces have two. *Ensnare is the go-to talent for high init pilots. At the end of Activation Phase, it allows you to transfer a tractor token to another ship (Hostile or friendly) range 0-1 inside your turret arc. You can do this even after bumping, which caused an outpouring of [[rage]]. *Gravitic Deflection is another Nantex-exclusive Talent that allows one defense die to be rerolled per tractored ship in the firing arc. If you're flying a Geonosian swarm, the choice is obvious. ===Pilots=== *'''Stalgasin Hive Guard:''' Init 3 generic. Nantex fighters rely on high initiative more than most other ships, so it's no surprise that the initiative curve would resemble that of the TIE Phantom. *'''Petranaki Arena Ace:''' You saw these dudes zipping around near the end of ''Attack of the Clones''. Init 4 elite generic. *'''Gorgol:''' FFG dug deep to find this guy who appeared in one comic in 2010. Gorgol has a crippling init of 2. His saving grace is the interesting ability to disarm himself in Systems Phase to tractor a friendly ship range 1-2 and then repair a faceup Ship crit card. No arc requirements. His engineering background translates to being the only Nantex pilot with a Mod slot, afterburners should be considered to try and get the bullseye weapon on target. *'''Chertek:''' Init 4 ace, can reroll 2 attack dice when shooting a tractored ship. Ensnare is mandatory. *'''Berwer Kret:''' A Hive Guard Captain who works well with droid allies. When he performs an attack that hits, any and all friendly droid fighters may perform a red calculate action. Not a bad choice if you need to bring a Tactical Relay that isn't Kraken, even though blue maneuvers on CIS droid fighters tend to be on the janky side. *'''Sun Fac:''' The ultimate Nantex ace, despite canonically being killed by ground troops mere seconds after taking off, though in his defense it was [[Hellblaster|Delta Squad]]. Gets an extra attack die when shooting at a tractored ship. Ensnare is once again essential, as you can tractor-roll yourself, then tractor-roll a victim into your bullseye arc, who will then have to [[Anal Circumference|contend with at least 5 attack dice while losing a defense die from the tractor token]]. Be warned that Sun Fac with Ensnare is EXPENSIVE and the numerous cries of [[NPE]] will keep it that way.
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