Editing
World of Darkness
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Limited Release Games === * '''[[Promethean: The Created]]:''' Frankenstein: The RPG. You're a scorned mockery of humanity, most likely abandoned by your creator, left to fend for yourself in a world that wants you dead. You're perpetually dazed and confused, always trying to pick up the ways of humans, but you can never make real friends and have to live as a nomad because the very thing that keeps you alive also makes people hate you and poisons the land around you. Only five books, but it pretty much covers all the bases. Surprisingly, it's actually rather optimistic since in theory you can make like Pinocchio and become a true human under the right circumstances. * '''[[Changeling: The Lost]]:''' No longer are the Changelings faeries, but humans kidnapped by the True Fae and twisted into something not quite mortal. Managed to do the exact opposite of its predecessor and sell enough copies that they extended the series instead of cutting it short. It completed its run with nine books and a long-awaited web enhancement. * '''[[Hunter: The Vigil]]:''' Hunter, without the ridiculously overpowered gifts. You're just an average Joe with more information than other people, and on occasion ties to people with some special toys that let you use powers that can border on the supernatural themselves. For instance, you might channel the power of your demonic heritage to smite people with hellfire, you might have bullets that are extra-effective against vampires, or you might have access to religious rites that bless your weapons with the power to hurt ghosts. That, and you can break every conceivable human moral code without going insane, provided you can justify it in light of your "Vigil." Though, of course, this slowly makes you inhuman. Well-known for its antagonists - Slashers - who are the World of Darkness take on serial killers. Once again had "lite" versions of all the other supernaturals, which tended to be more singularly powerful than the real thing, but not as versatile (or player-character-friendly). See what happens when Hunter: The Vigil meets Harry Potter [[M-COM|here]]. * '''[[Geist: The Sin-Eaters]]:''' People who die and have ghosts decide to resurrect them, getting stuck with said ghost riding shotgun to said person's body and giving them all manner of powers depending on the way the first party died, all to accomplish the ghost's goals. Instead of humanity, you have "synergy" which is how in sync you are with your spirit. When you die, someone else is forced to die in your place and you lose 1/5 of your maximum possible synergy, stunting your abilities permanently and ultimately making you a slave to your spirit "partner", who often has some rather unusual ideas about what to do with its new body. The Underworld is finally fleshed out, but somehow far more foreboding than expected. * '''[[Mummy: The Curse]]:''' You're a slave of Irem of the Pillars (Yes, the one in the Rub-Al Khali). But the city is dead and gone, and the Sorcerers who made you into what you are now live in the lands of the dead and tell you what to do. A reversal of normal "You're young and weak, they're old and powerful", Mummies wake up with a power trait of *10*...and lose it quickly, because it drops over time as the magic animating your undying body begins to fade. Most Arisen remain active for about four months, at best. And then they have to come back to life and do it all over again. * '''[[Demon: The Descent]]:''' Remember the God Machine? From the ''God Machine Chronicle'', and the start of the core book? Yeah, turns out it has robo-angels. Sometimes, one of them decides it doesn't particularly enjoy its function. Or it fails to perform. Or ends up getting saddled with an order it can't actually carry out. Instead of returning they go on the lam, becoming 'demons'. The God Machine sends its angels looking. You don't want to go back, so you become a robot secret agent, pretending as hard as you can to be human while ruining the occult plans of the Divine Calculator; luckily, you retain the ability to hack reality thanks to your former connection to the God Machine. The angels are still Cthulhu-robots in service to the...thing that is in total control of the World of Darkness, and they would really like you to come back so they can strip you for parts. Fortunately Demons are very good at hiding their true identities- so good that even supernatural beings (and other demons, at that matter) can't see through their disguises if they don't want to reveal themselves. If anyone finds out however they will instinctually want you dead either for [[Void_Engineers|being an insult to reality]] or more commonly the [[rage| collective hatred]] all living and unliving beings have against the crimes your [[cultist-chan|moronic cultists]] the infernalists have committed every single one is blamed on you and the accusations are most probably true [[grimdark|you are at fault you are evil incarnate]]. * '''[[Beast: The Primordial]]:''' Another game with absolutely no tie to the Old World of Darkness. You play as a Beast, a living embodiment of primal fear running around in a meat-suit, and driven by the need to feed on fear, either passively by hanging out with your "kinfolk" (most every other monster in the WoD) or actively by going out and terrorizing folks. Pretty strongly panned, many consider it the absolute worst gameline in the New World of Darkness because it combines CtD's otherkin "appeal" with some rather hazy moral trappings that reek of schoolyard revenge fantasies. The discovery that its author was a sex offender did '''not''' help matters, especially due to how this cast a much different light on some of the attempts to justify the Beasts' actions. * '''[[Deviant: The Renegades]]:''' The next announced gameline, which uses a "body horror" theme. You play as a Deviant, some poor soul caught by a mad scientist, a black ops bio-corp, a fucked up cult or some other kind of conspiracy and twisted into something not entirely human. Your soul is broken and your body will inevitably collapse under the strain of your continued changes, but sheer stubbornness allows you to cling to what's left of your humanity long enough to get revenge on each and every one of the sonsof***es who did this to you. You can decide how strong you want your starting powers to be but stronger powers come with stronger drawbacks and cause the Conspiracy that made you to become more aggressive in trying to recapture you.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information