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Warhammer 40,000/Xenos in 30k
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==== Overlord ==== :''In a society where might makes right, the leaders are the strongest, toughest, and most dangerous of their kind. Growing to massive proportions and becoming terribly powerful, Orks that reach the position of Overlord (a human term that they adopt purely because it sounds impressive) are titans of angry green muscle that can easily pummel some of the greatest warriors of the Legiones Astartes by virtue of nothing but sheer belligerent force — of course an “’uge pointy fing” is considered a favourite as well. Any other useful qualities that a proper leader might possess – intelligence, adaptability, generalship – are not required, though in some rare individuals they do serve to make an Overlord an even greater threat.'' '''0-1 HQ 250pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Overlord | 6 | 2 | 6 | 5 | 5 | 4 | 6 | 10 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' The Overlord is Infantry (Character) '''UNIT COMPOSITION''' 1 Overlord '''WARGEAR''': * Slugga * Choppa * Stikkbombs * ’eavy Armour '''SPECIAL RULES''': * ’Ere We Go * Furious Charge * Independent Character * Mob Rule * Waaagh! * Very Bulky * Fear * Hammer of Wrath * It Will Not Die! * Smash * Ded ’Ard * ’Eadbuttz * Colossal Charge * Big Boss ov da Waaagh! '''’Eadbuttz''' — when making a Smash attack in a Challenge, the Strength is increased from S10 to S D. '''Colossal Charge''' — This model’s Hammer of Wrath attacks have the Concussive special rule. Note that this bonus does not apply to Hammer of Wrath attacks where this model is embarked on a Chariot. '''Ded ’Ard''' — All shooting attacks against models with this special rule are resolved at -1 Strength. '''Big Boss ov da Waaagh!''' — Equivalent to Master of the Legion. May not take more than one model with this special rule for every 1,000 points in the army. When a model with this rule is the Warlord, they may roll twice on their chosen Warlord Traits chart (re-rolling any doubled result) and select which of the two results they wish to use; and a single mob of Nobz, Meganobz, or Flash Gitz, can be selected as a retinue as part of the same choice on the Force Organisation Chart – models in any such unit can choose to accept and issue Challenges as if they were characters. '''OPTIONS''': * The Overlord may replace his Slugga, Choppa, and ’Eavy Armour with Mega Armour, twin-linked Shoota and Power Klaw for 20pts. * The Overlord may take items from the Ranged Weapons, Melee Weapons, Runts & Squigs and/or Orky Know-wots lists. * May have the Planetary Overlord special rule for 20pts. * May take a Squiggolossus as a Dedicated Transport. <div class="toccolours"> ''He’s no Primarch, although if he gets a Wound on Hammer of Wrath, and then a Deathblow when he Smashes, he could theoretically beat almost anything before it could even strike back. There’s less than a 1.5% of chance of that happening against most Primarchs, but that’s kinda the point – he’s not meant to be a match for a Primarch, but is meant to be a threat to Primarchs. Notably, his chances of beating Roboute plummet to tiny fractions of a percent since he has to survive a full round almost entirely by luck because Roboute ignores Concussive. Horus is almost as well-off, ignoring Concussive on a 3+. Keep in mind, while he won’t frighten a Primarch, he’s still powerful enough to annihilate practically anything else that can’t kill him before he gets to strike, and even Primarchs that let him get to his Initiative step will feel it.'' ''Oh, and stop it with the “There were Orks equal to Primarchs” idea. Even the biggest Ork, while perhaps exceeding their overall girth, never approached the power level of a Primarch – at least, not Horus:'' :“Horus faced Urlakk himself. The Overlord was an enormous Ork. But he was simply no match for the Primarch’s skill and unnatural power.” </div> -----
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