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===HQ=== *'''Cartographica Rogue Trader:''' As of the release of the Agents of the Imperium mini-dex, this is your only legal HQ unit (although this is such a niche "faction" that you can just ask your opponent to play one of the below units). This unit consists of a Rogue Trader and optional models detailed below. WS and BS3+, W4, A3, and Sv4+/4++ are your main stats. They're equipped with a household pistol (12", pistol 1, S5, AP-3, D2) and a monomolecular cane-rapier (melee, S+1, AP-2, D1, '''+3A''' with this weapon). They have no aura ability to help their Armsmen/Breachers, but Captain on Deck allows you to pick one {{W40Kkeyword|Navis Imperialis Core}} unit within 9" to gain +1 to their hit rolls. **'''Death-Cult Executioner:''' Here to only provide some melee muscle as this is the only optional extra to not have an ability to help the unit. WS2+, A5 with death cult power blades (melee, S+1, AP-3, D1) helps to clear any lowly chaff that get in the Rogue Trader's way. Oh, and a dart mask (12", pistol 1, S2, AP-2, D1, wounds non-vehicle/titanic units on 2+), but at BS4+ don't expect too much. **'''Lectro-Maester:''' Very underwhelimg stats, but that's not why you take him. This entire unit's hit rolls of UM6 gain +1AP and his voltaic pistol (12", pistol 1, S5, AP0, D2, hit rolls of UM6 inflict two additional hits) is not horrible per se. Okay, their ability mainly requires luck, but it's an extra meatshield at the very least. **'''Rejuvenat Adept:''' This model is a compulsory optional extra, as they grant the entire unit a 5+++ FNP/ignore lost wounds save. That's all they do, their only other equipment is a laspistol. ***There is an annoying 'quirk' with the rules; the last sentence of Master and Commander says: "This model cannot be taken in a compulsory Battlefield Role Slot"; RAW, you can't take them as the HQ you're required to have in a detachment, even if they're the only HQ there is for a Navy Detachment. This almost certainly a typo since the Voidsmen and Breachers have a similar rule except their rule adds: "[...] unless that Detachment is a {{W40Kkeyword|Navis Imperialis}} Detachment." There is a way around this, however, by taking an Inquisitor using Agent of the Imperium in a {{W40Kkeyword|Navis Imperialis}} army and making ''them'' the compulsory HQ choice. *'''Cartographica Rogue Trader (Warzone Octarius):''' These rules are now outdated as of the Rules Continuity download on Warhammer Community. However, they can still be found in Warzone Octarius II, and very few people will care about their use, rendering them unofficial Legends. All models have the same statline as their legal version above, but that's where the similarity ends. They don't have {{W40Kkeyword|Navis Imperialis}} like above, Captain on Deck is a 6" Aura that lets Voidsmen-at-Arms use their Ld (yawn), and Master and Commander fixes the compulsory HQ choice issue that affects their legal version. They also have three fixed wargear options, reflecting the three currently released Rogue Trader models. **'''Elucia Vhane:''' Monomolecular cane-rapier (melee, S+1, AP-2, D1, +3A), household pistol (12", pistol 1, S5, AP-3, D2), digital laser (12", pistol 1, successful hit inflicts one MW), {{W40Kkeyword|Concussion Grenades}}, a 4++ invulnerable save, and re-rolling her own hit rolls of 1 (not UNMODIFIED 1, just 1). Once per battle, she can choose one enemy unit within 1" in the Fight Phase; a 2-3 inflicts one MW, a 4-5 inflicts d3 MW's, and a 6 inflicts three MW's. **'''Janus Draik:''' Monomolecular rapier (melee, S+1, AP-4, D2), court blade (melee, SU, AP-1, D1, +d3A), heirloom pistol (12", pistol 2, S4, AP-1, D1), {{W40Kkeyword|Archaeotech Grenades}}, a 4++ invulnerable save, and re-rolling his own hit rolls of 1 (not UNMODIFIED 1, just 1). Once per battle, he can choose one enemy unit within 1" in the Fight Phase; a 2-3 inflicts one MW, a 4-5 inflicts d3 MW's, and a 6 inflicts three MW's. **'''Neyam Shai Murad:''' ''TWO'' negotiators pistols (each 12", pistol 3, S5, AP-2, D1), bladed limb (melee, S+3, AP-2, D1), court blade (melee, SU, AP-1, D1, +d3A), {{W40Kkeyword|Archaeotech Grenades}}, and '''5++''' invulnerable save. She also has a useful Aura, being able to pick one visible enemy unit to grant all {{W40Kkeyword|Astra Cartographica}} units within 6" ignores cover against them.
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