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=== Rare Units === Rare units really add flavor to your army but are a bit of a mixed bag. * '''Trolls:''' Baaaad. Like really baad. Trolls have some of the best models GW has ever done so I always tried making them somehow work but the truth is that they just are not worth it. Due to stupidity they only work if close to your general or if you put an orc big boss in there. They are expensive and statistically fail against 20 skaven warriors due to static combat res and with LD4 they also basically run away every time they have to take a test. They are decent at killing small enemy elite troops and monsters and with M6 theoretically can catch them but you need at least 3 for 150 points and then a hero or the proximity of you general so really a bad unit. * '''Doom Diver:''' Amazing. At 10 points more a better rock lobba. Quite precise but you still need to be good at judging distances... If you take 1-2 get a bully. * '''Pump wagon:''' Adorable and pretty good at confusing your enemy. Otherwise hard pass. Its really bad at T4 and 3W... Hits like a truck though * '''Giant:''' Essential unit! The best Rare choice. For 205 points you get one of the best monsters out there with 6W. Very reliable in your army and it will draw a lot of fire so the rest of your army is spared. (Seriously though, if a O&G army with two large Boar Rider units with heroes in them, two giants and a block of black orcs comes at you - what do you shoot first?) Best used at the flanks to easily crush enemy cavalry, chariots and light infantry but keep them away from great cannons.
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