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===9th Edition=== The changes made to the core rules were something of a mixed bag for the Tyranids. On the plus side, Monsters received two huge buffs; they can move and shoot heavy weaponry without penalty and can even fire these (non-blast) weapons ''while'' they're in melee. Getting into melee is also much safer than ever before, since Overwatch is now a once-per-phase stratagem (unless you're the [[Tau]]). However, the addition of blast weaponry and the changes to unit coherency have severely punished swarm builds while additional changes to melee combat hamper the damage they can deal when tarpitting other units. Other than that, the power creep left over from 8th edition is still very much in effect and much of what the Tyranids have access to simply pales in comparison to the slew of shiny toys and abilities being handed over to the Space Marines. However, with the release of the Imperial Armor Compendium, most of their [[Forge World]] units have gained some significant buffs that make some of the larger units to become more viable, with Dimachaerons being able to jump over terrain and enemy models, Harridans gaining the Aircraft keyword (yes, this is important), Hierodules becoming about 40% cheaper and being moved to Heavy Support (making them viable), and Hierophants that can now be fielded in non-Apocalypse games. And now they have a new Army of Renown known as Crusher Stampede, which gives an army-wide 5++, and all monsters take -1 damage, along with some unique psychic powers and stratagems. That's right, Nidzilla is back! Until it was outmoded. Then the full contents of their codex leaked and all hell broke loose. Synapse link has been expanded to include psychic powers and most, if not all, unit buffs while also removing instinctive behavior altogether. Also, there are a lot of powerful abilities that can do things like disable re-rolls or overwatch (suck it Tau!). But the real kicker is the fact that when after seeing your opponents army, you can change the adaptive trait on your hive fleet to give your army more of an advantage. For example, are you facing an army with a lot of AP -1 weapons? Well now you have an adaptation to makes those weapons count as AP 0 instead. Or perhaps your opponent's army can cause a lot of movement debuffs? Don't worry, because there's an adaptation that allows you to ignore any modifiers to movement characteristics, advance rolls and charge rolls. Or maybe the enemy army going heavy on melee? You should use the adaptation that allows your entire army to heroically intervene. Unfortunately this now has to be chosen during army construction before the start of the game. Also, [[Pyrovore|Pyrovores]] are great now, take that as you will. And oh yes, the [[Parasite of Mortrex]] is finally returning, with a spiffy new model.
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