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===Construct Infantry=== *'''[[Ushabti]]:''' Your basic constructs and your main assault troops. High armor, decent damage, once again keep those Necrotects nearby to keep them in tip-top shape. Retain their value well into the midgame and are fairly mobile. *'''Ushabti (Great Bow):''' Ushabti with big fuckoff bows that act as the Tomb Kings' idea of self-propelled artillery. Very mobile, strong missile damage with low number of shots that excels at sniping cavalry at very long range and making mincemeat out of monsters. Can also fight decently in melee if required. **'''Chosen of the Gods: (RoR)''' Before the Skaven beat them with their mortars of certain doom, the Tomb Kings had the best light artillery in the game in the form of these guys, whose attacks are transformed into AP cluster bombs that punch right through shields to eviscerate enemy infantry. *'''[[Sepulchral Stalker]]s:''' Excellent monster-hunters with a short-range AP magical attack that can soften up monsters and gib cavalry before they close in, not that they'll want to because the huge halberds these monsters carry will carve them up in short order. Fragile against regular infantry and missiles, but thankfully they have Stalk and Vanguard so it's easy to keep them hidden. **'''Eyes of the Desert (RoR)''': Stalkers with poison ranged attacks. It's not a huge upgrade, but your ideal engagement with Stalkers is for the enemy monsters/cavalry to be charging right at them when the snakes are braced. The poison slows those charging enemies down giving you time to chip away at their health before they crash into you wall of halberds.
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