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===Artillery=== *'''Plagueclaw Catapults''': The more inaccurate, but more potentially damaging artillery piece. It lobs packs of toxic sludge over great distances. The one great strength that both Skaven artillery pieces have over enemy artillery is that their crews are surprisingly large, giving them a bit more staying power against direct charges by cavalry and melee infantry. Plagueclaws are best used against the more infantry-centric factions, as their greater AoE capabilities help a lot with thinning out hordes and enemy archers. Their projectiles also cause an extra leadership penalty to units they hit on top of the normal penalty for being damaged by artillery, causing many enemies to flee before they even get close. *'''Warp Lightning Cannon''': Basically a great cannon with a lot more ZZZAP and much less of a hassle to micromanage. It fires directly, but isn't bound to a high position to do meaningful damage and believe me, it will do damage. Three regiments of these things will obliterate all but the biggest of monsters in short succession and still retain a lot of firepower against hordes, especially when the enemy is all clumped up in one space. **'''Ikit's Zzzzap-Zzzzap!''': Though ''Zzzzap!'' is not a particularly useful debuff unless you really hate all those mages on monstrous mounts, you'll almost certainly want this Warp Lightning Cannon variant for its absurdly high missile damage.
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