Editing
The Elder Scrolls
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Games== Though several spinoffs were made, when referring to "The Elder Scrolls" only the five central games are being referred to. ===The Elder Scrolls I: Arena=== Jagar Tharn, the Imperial Battlemage and trusted servant of the Emperor Uriel Septim VII turns evil, locks the Emperor inside Oblivion, and takes over Tamriel. His apprentice Ria Silmane discovered this and told the player, so Tharn killed the former and imprisoned the latter. Yet Silmane persisted, and helped the player escape prison and revealed how Tharn could be destroyed: by recovering the eight parts of the Staff of Chaos from all over the empire. The player succeeds, kills Tharn, returns the Emperor and all is well. This was the only game where the player could visit all of Tamriel. ===The Elder Scrolls II: Daggerfall=== The player, a personal friend of the Emperor, is sent to the city of Daggerfall, High Rock to investigate a haunting by the ghost of the former king. Things quickly get out of hand when you discover the Numidium, a massive golem used by Tiber Septim to gain control over Tamriel. There are several mutually exclusive endings possible; canon opted to [[what|make them all happen]] in an event called the Warp in the West, a Dragon Break, which is a specific type of event where divine fuckery causes [[FATAL|time and space to take it up the ass hard]]. Holds the record for the largest virtual world ever created, being about two times the size of the UK, although due to technical limitations, most of it was copy-and-paste. Daggerfall nowadays is an interesting beast even when compared with modern Open-World-RPGs, not least because of its massive scope and the procedurally populated world. On one hand, you see every house and every NPC replicated tenthousandfold, which makes it a bit repetetive at times, on the other hand, the procedural nature of the game make it the ideal blank canvas for roleplayers who wish for nothing more than to be thrust into a world with nothing but their own imagination. Add to that that Daggerfall hides many, many inticate systems under its hood that far were ahead of its time and despite the copy-and-paste nature, still feels like a living, breathing world that is fully believable and very immersive. Simply put; it's less of an RPG and more of a fully-fledged fantasy life-simulator where you can do everything you goddamn choose to do, from dungeon crawling to exploring and even buying a fucking Galleon for yourself. The downside is that many of these intricate systems are ''very'' unintuitive by modern standards, to say the least, a relic of a period in game design where genres were not yet clarly defined and experimentation was rampant. It is fairly unique and this anon highly recommends you giving it a shot - just be sure to look up some tutorials. As an added benefit, Bethesda officially released Daggerfall for free, both on its own website and on Steam. That's right, you can just up and go, download the 80 Megabytes of files and become a part of this unique experiment. But wait, there is more! A group of ardent hardcore fans of Daggerfall banded together and converted the entire game into the Unity engine, which makes it even possible to run on modern systems in the first place while also improving the notoriously fickle stability of the original game and adding full mod support on top of that. ===The Elder Scrolls III: Morrowind=== [[File:Morrowind.jpg|300px|thumb|right|If you can explain at least 75% of what's going on on this image, you are a true fan.]] {{Main|The Elder Scrolls III: Morrowind}} Morrowind ships the player to the island of Vvardenfell, in the Dunmer province of Morrowind, where you are to report to the [[Snowflame|perpetually shirtless crackhead]] called Caius Cossades to investigate a [[Cultist-Chan|cult]] that is growing rapidly in size. This cult is revealed to be the doings of the Sixth House, a clan of Dunmer that was destroyed after its leader, Lord Voryn Dagoth, rebelled against Lord Indoril Nerevar, the leader of the war against the Dwemer. Nerevar died shortly afterwards (though it is unclear if he died from the wounds Dagoth inflicted on him, or that his advisors, the Tribunal, murdered their lord so they could use the tools of the Dwemer to grant themselves near-divinity), and the Tribunal took over as the god-kings of the Dunmer. There was only one problem: Dagoth wasn't actually dead, and he granted himself near-divinity too. He's also completely insane because mortal minds simply were not meant to handle that kind of power, and now he is using a divine disease to influence the dreams of a bunch of Dunmer nationalists, transforming them into horrifying humanoid cephalopods hellbent on driving the Empire and all the other races out of Morrowind. You take the role of Nerevar's reincarnation, the Nerevarine, and long story short you kill Dagoth, properly this time. However two of the Tribunal lie dead and the last one sacrificed his divinity to help you. Things in Morrowind do not get better after this. [https://www.youtube.com/watch?v=4Ow5lGFju1c Here is a great review about the game. Every N'wah in existence worth their salt must watch it.] ===The Elder Scrolls IV: Oblivion=== {{Main|The Elder Scrolls IV: Oblivion}} You play as a nobody prisoner rotting in a cell in the Imperial City in the waning years of the Third Era. You catch a break when Emperor <s>Patrick Stewart</s> Uriel Septim VII pays a visit to your cell because his escape tunnel happens to be in there with you (it's chalked up to fate or a bureaucratic error). Turns out his heirs have been assassinated, and despite the best efforts of you and Cyrodiil's Finest, the Emprah gets shanked too. Before he does however, he entrusts you with the Amulet of Kings and tells you to go look for the Emperor's last son, a bastard child named Martin (who is voiced by Sean Bean) who is also being sought out by an apocalyptic cult of Mehrunes Dagon led by the last known child of the Camoran Dynasty, the family who had ruled over man for years before St. Alesseia came and slapped their shit down. By the events of the ending, Mehrunes Dagon's attempted invasion has been thwarted and Tamriel has been saved from a truly horrifying outcome, but Martin is dead and the Septim Empire is officially left without an heir. Things in Tamriel do not get better after this. It was the first big-name RPG to appear on seventh generation consoles, and made the Playstation 3 and Xbox 360 work for their money. ===The Elder Scrolls V: Skyrim=== [[File:Song of Skyrim.jpg|500px|thumb|Dat Nord Frost Resistance]] {{Main|The Elder Scrolls V: Skyrim}} Also known as the Volsunga Saga: The Game, chronologically set 201 years after Oblivion. It's been a long time and a lot has happened. Basically the Empire went to shit. A faction of Altmer supremacists named the Thalmor took over the Summerset Isles and seceded, also annexing Valenwood and turning Elsweyr into a client state. Morrowind got properly fucked because the Red Mountain erupted and the northern half of the country was left uninhabitable, the Argonians invaded the southern half as payback for years of slavery, and what isn't run by vengeful ex-slave lizards or covered in burning ash is in the midst of a political vacuum caused by the collapse of the pro-Imperial House Hlaalu. Then the newly-christened Aldmeri Dominion declared war on the Empire and even sacked the Imperial City. The Imperial Legion drove them out at great cost but the Emperor, Titus Mede II, was forced to sign a ceasefire with several punitive terms including a ban on Talos worship and giving up parts of Hammerfell. These terms (especially the Talos ban) were... [[Rage|controversial]] to say the least; Hammerfell, fed up with the fuckery of the elves and the Empire at this point, kicked them both out and declared independence. Between this and their handling of the Oblivion Crisis and the Red Mountain eruption, many people within the Empire began seeing it as weak and ineffectual, selling out the non-Cyrodiilic peoples to save their own sorry hides. But for now, an uneasy cold war exists between the two empires and everybody knows Round 2 is just around the corner. You're a prisoner, but in a shocking turn of events, this time you're actually told WHY this time! Turns out you crossed the damn border illegally, you filthy alien - of course if you are a Nord or a High Elf then it's just chalked up to an asshole Imperial officer who doesn't want to deal with the paperwork and sends you to the block along with everyone else. See, at this point the Imperial authorities in Skyrim are very uneasy because there is a civil war going on, between the pro-Imperial ''de facto'' High Queen Elisif the Fair, and the eponymous forces of Jarl Ulfric Stormcloak, a former Legion soldier turned Nord warlord who took umbridge to the terms of the ceasefire with the Dominion and now wants to drive out the Empire and claim the throne (so he is basically the Nord version of Robert the Bruce, even down to the controversial murder of a noble puppet that has made him effectively an outlaw king; he is also quite awesomely voiced by Vladimir Kulich), but he was captured and is going to get executed with you. Just mere moments before the frosty-looking bloke with the big axe gives you a discount haircut, a giant dragon god named Alduin the World Eater (Nidhogg with a touch of Jörmundgandr, although his purpose makes him more similar to Fenrir) decides to introduce himself to the world after being banished for ages and begins fucking up the town, giving you, Ulfric and his men a chance to escape. While everyone but Ulfric thinks the dragon is part of Ulfric's plan, in truth Alduin is there for YOU - you end up learning that you're the legendary Dragonborn, a mortal with the soul of a dragon who can basically do any of the cool shit a real dragon can do (besides flying), leaving you to solve the mystery of why the mysterious dragons are returning and find a way to stop Alduin from eating the world. And possibly also end the civil war by leading either side to victory, leading to either an independent new Skyrim (Stormcloaks win) or a reinvigorated Empire that holds on to its most vital province and has a key figure of the dragonblood once again, leaving it in the best state it has been in decades (Imperials win). Either way, neither side likes the Aldmeri Dominion and war is on the horizon. Gameplay-wise, it's very skubby; many people praise the sandbox-approach to the gameplay itself and the scale of the map, others criticize the lack of complexity in both gameplay and storylines. It is however one of the most heavily-modded games in existence, from immersive new stories to animated wings that let you fly to various sex mods. Bethesda keeps looking for new ways to milk Skyrim every few years, whether it is porting it to an even more unlikely platform than the last port or releasing a new edition to grab more sales. ===The Elder Scrolls Online=== TES: the MMORPG. Early on it suffered from growing pains and problems, but after surviving the hate and becoming only buy to play, it became a rather nice game. It is set in the Second Era, 800 years before Oblivion and a full millennium before Skyrim. Tamriel is currently locked in a mêlée à trois between three fragile alliances all vying for the Imperial throne - the Ebonheart Pact (Nords, Dunmer and Argonians), the Aldmeri Dominion (Altmer, Bosmer and Khajiit) and the Daggerfall Covenant (Bretons, Redguards and Orcs). You can also play Imperials if you upgraded your account to the Imperial Edition, they can join any of the three alliances. Meanwhile behind the scenes Molag Bal is scheming to meld Mundus with his nightmare realm Coldharbour and enslave all the mortal races. Someone oughta stop that shit, right? The game had a very rough release, with Elder Scrolls players criticizing it for missing the series's aesthetics and "feel" and MMO players for the lackluster end-game, and also for it's expensive subscription (same price as WoW, but without the decade worth of content). However the game received praise for it's Cyrodill PvP map. Fast-forward a couple of years and various updates, the most notable one being One-Tamriel which completely overhauled the game's balance and dropped the subscription, and had various DLCs released which added multiple zones, classes and Dungeons. All in all the game today is a decent MMO, with a thriving and relatively non-toxic community. However the game's plot is lackluster compared to other Elder Scrolls games, and it has a notable lack of iconic characters, specially if compared to World of Warcraft. It also has a steady stream of extremely well made cinematic trailers, most of them focusing on the adventures of a fighter/mage/thief trio who go from fighting each-other to fighting alongside each-other, depending on the cinematic. ===The Elder Scrolls: Legends=== A collectible card game for PC and mobile. ===The Elder Scrolls: Blades=== A mobile game that everyone forgot about. It was kinda bad. ===The Elder Scrolls VI=== Announced at E3 2018, the game was confirmed to be in production. The trailer shows a mountainous eastern or western coast with some stone ruins. But then Bethesda announced a new game, Starfield, that will come before it, so it's gonna a long time until TES6 is released.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information