Editing
The 9th Age/Tactics/Saurian Ancients
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Thunder Lizards=== '''Stygiosaur''' 300pts. Not as tanky as the Thyroscutus, but comes with poisoned attacks and a toxic breath attack. It can be upgraded to a Wizard Adept that has telepathic link and some good spells. '''Thyroscutus''' 255pts. Your monster-hunting monster, crush attack is scary to face and he has the tools to get up in an enemy's face. Take the altar of the snake god if you want him to slam in melee, it'll give him 2d6 more attacks each combat to force saves. Take the Sun Engine if you don't plan on your Thyroscutus getting bogged down or if you have a lot of spellcasters. '''Taurosaur''' 475pts. This is where you want to take it. Always get the Engine of the Ancients or Great Bow, if you're ever in a situation where you can fire Giant Blowpipes (and not replaced it with a free Great Bow), just charge, it's better.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information