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===Special=== '''Knights of the Quest''' 260pts for 6 + 50ppm. Same stats as Knights of the Realm but with the questing oath and bastard swords. Your scary can opener unit that can reasonably take on any opponent especially monsters. '''Knights Forlorn''' 175pts for 10 + 22ppm. Same as above but on foot. Your elite infantry in the elite cavalry army. Incredibly tanky and powerful, forming your lines strong point. Enemy units charging them don't count as charging for devastating charge, crippling other cavalry based armies or other units that rely on charging. '''Knights of the Grail''' 200pts for 3 + 82ppm. Some of the scariest cavalry in the game. 2 attacks per base, can make all attacks as supporting attacks, Divine attacks, and 2+/5++. They will cost you a nutty amount and you can only take 2 units (1 if you take a siege weapon). '''The Green Knight''' 375pts. A single model, requires you to have an alive damsel to summon him from your reserves. 5 str 6 AP 3 attacks is wild and he has ghost step allowing him to get into wild charges. He is supernal, so he can die from combat resolution, but should be unlikely. Your opponent will be shitting their pants trying to kill him before he can trash his characters. '''Yeoman Outriders''' 130pts for 5 + 10ppm. Your cheapest cavalry and has bows and feigned flight, allowing them to pester and annoy enemy units while running chaff duty for your long knight lances. '''Brigands''' 175pts for 10 + 12ppm. Better archers with scout and skirmish, so more mobile as well. If anything manages to get into melee with them you might as well remove them, but they will do some work '''Peasant Crusaders''' 135pts for 20 + 7ppm. =Some wilder peasant levies, if your taking them it's to take Sacred Reliquary with them so they can protect each other. If your filling your core minimum with Knights and archers, these make an aggressive and stout Frontline, especially pared with knight flanks. '''Sacred Reliquary''' 165pts. A great support platform, giving units joined by it fight in extra rank and +1 armor. If you have peasant crusaders or just Peasant Levy this is a great support option. '''Scorpion''' 120pts. A cheap bolt thrower that fills a hybrid roll of bolt thrower and cannon. A strong weapon, but watch out for the aim 4+, only 50% hit is not too hot. '''Trebuchet''' 255pts. A strong catapult with great range and good strength and penetration. Again, only 50% hit chance with no penalties but you can dump on big infantry blocks with it.
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