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====Iden Versio==== The main character from the story mode on EA's ''Battlefront 2'' video game. She's a highly trained operative and sniper. In the story of BF2, she eventually becomes disillusioned with the Empire after the Battle of Endor and joins the Rebellion/New Republic, and hijinks ensue but that's beyond the scope of Legion. For now. To start, she's 100 points base, with 6 wounds, 3 courage and red defense dice (no surge). She comes with the same blaster as General Veers (3 white at range 1-3 with '''Pierce 1'''), and punches for 2 red; she has offensive surge to boot. Her '''Marksman''' rule allows you to spend an Aim token to simply change a die- a blank becomes a hit, or a hit becomes a crit (and you can use two Aims to turn a blank into a crit). She can be upgraded to have a sniper rifle or a LMG- which are detailed in upgrades, below. She is loaded with special rules since she's a non-Force-using special forces agent. To start, she has '''Quick Thinking''' (spend an action to gain both a Dodge and an Aim token) and '''Nimble''' (she gains a Dodge token after spending one or more during an attack). Although she's a Commander, her '''Covert Ops''' rule allows you to change her to an Operative during deployment, and when you do, she gains '''Infiltrate''', allowing you to deploy her anywhere on the table as long you she's outside of range 3 of all enemy units at the time she deploys (meaning if there's nobody on the board yet, she can deploy ''literally anywhere''....). If you don't field another Commander, you are required to promote a Corps or Spec Ops unit to be the acting commander (in much the same way as if all commanders had been killed- but Covert Ops specifies is must be Corps or Spec Ops). She also has a '''Loadout''' rule- for every upgrade you give her, you can set aside a different upgrade with the same slot and equal or less points value... and when Iden deploys, you may swap out the upgrades. Did you take Emergency Stims but decided you'd rather have Electrobinoculars? Swap 'em out! Same goes for her weapons- does the TL-50 seem more useful against the droid horde than the sniper? Swap 'em out! Lastly... She also comes with FOUR command cards. One of them requires her to field her droid buddy ID10, so there's a second card for if you choose not to field it. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> '''Armament Upgrades (x1 Slot)''' ''Iden's DLT-20A Sniper Rifle'' (15 pts.) - range 1 to infinity doing 2 black with '''Pierce 1''' and '''High Velocity''' (if it's the only weapon in the attack pool, the target can't spend Dodge tokens). ''TL-50 Heavy Blaster'' (15 pts.) - Range 1-3, 2 red, 1 black, 2 white with '''Critical 1''' and '''Impact 1'''. '''Training Upgrades (x2 Slot)''' ''Duck and Cover'' (8 pts.) - You can intentionally gain 1 Suppression while being shot at, for cover. Not terrible, especially if you're going with a close-ranged assault version of her, using the TL-50. The Sniper version probably won't be moving around a lot, so just make sure she's in heavy cover and you won't miss this upgrade. ''Endurance'' (6 pts.) - At the end of your activation, remove 1 Suppression for free. Having a way of getting rid of suppression tokens is a good thing. ''Hunter'' (6 pts.) - When attacking a wounded trooper unit, get 1 free aim token. Very useful for plugging enemy characters/tauntauns/wookiees/etc. ''Overwatch'' (4 pts.) - Gain '''Sentinel''', making your standby range 1-3. Not a terrible choice for a sniper, although it does somewhat limit her since her sniper rifle has unlimited range. Likely a more useful option when using the TL-50. ''Tenacity'' (4 pts.) - When making a melee attack while you are wounded, gain 1 red attack die. Iden's good in melee- she throws 2 red dice per attack- so while this isn't a bad upgrade, melee isn't exactly where she's at her best. But it's cheap and she does get two training upgrades. ''Offensive Push'' (4 pts.) - exhaust while performing a move to gain Tactical 1 (which gives an aim token after performing a standard move). Aim tokens are always nice, especially if you want to make heavy use of her ''Marksman'' keyword. '''Gear Upgrades (x1 Slot)''' ''Electrobinoculars'' (8 pts.) - Gain the ability to spend an action to give another friendly unit at range 1 an aim token. You don't really want this on her, she's a bad ass and should be using Quick Thinking and shooting, not trying to be Veers. ''Emergency Stims'' (8 pts.) - When you would suffer wounds, prevent up to 2 of them, then suffer the same amount you absorbed with this card at the end of your next activation. Lets a unit (hopefully) survive to shoot one more time. ''Environmental Gear'' (3 pts.) - Gain '''Unhindered''', allowing you to ignore difficult terrain. May be helpful, but if she's going to hang back, give it a skip. ''Grappling Hooks'' (3 pts.) - Gain '''Expert Climber''', allowing you to clamber without rolling dice or taking wounds. Will she be climbing? Probably not. Pass. ''Recon Intel'' (2 pts.) - Gain '''Scout 1''', allowing you to make a speed-1 move after you deploy. Cheap and helps get her where you need her. Not a bad choice. ''Targeting Scopes'' (6 pts.) - Gain '''Precise 1''', allowing you to re-roll 3 dice when you spend an aim token. Her sniper rifle only rolls two dice, as does her melee attack. Her E-11 does throw three dice but they're white and do you really want to upgrade her based around that? It could be useful with the TL-50, since that does throw a bunch of non-red dice. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Iden's ID10 Seeker Droid (DIo) <div class="mw-collapsible-content"> For +15 points, Iden can be accompanied by her signature counterpart (it does have the "Counterpart" rule with her), a droid named ID10. It effectively gives her an extra hit point, and can apparently attack in melee or at range 1 with an electric shock that does 3 white damage and Suppressive. It also has Shielded 1 and Recharge 1 for an extra free block (and they'll get that back for free from Iden's "Concussive Blast" command...). It also has the "Small" keyword, which allows you to ignore it when determining range, line of sight, cover, etc. It's effectively not there and you only factor Iden herself. Lastly, it has a Comms upgrade slot. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Command Cards <div class="mw-collapsible-content"> (3 pip) ''Tactical Strike'' - [Iden Version and 3 Troopers] - when Iden or a Spec Forces unit with a faceup order activates, it may reduce its movement rate to one to gain '''Tactical 1''' (free Aim token after moving) and '''Steady''' (may make a ranged attack action for free after moving). Any of the Spec Forces units would really enjoy having this effect. (2 pip) ''Concussive Blast'' - [Iden Versio] - Iden recovers when she activates, and gains a weapon that does 5 red(!) at range 1-2 with Blast, Suppressive, and Scatter. It's a nice short ranged attack and gives a free recover as icing on the cake. (2 pip) ''Incapacitate'' - [Iden Versio] - during Iden's activation, you may choose an enemy trooper unit at range 1 and within line of sight of her ID10 droid. That unit gains 3 suppression, and if it's a Corps unit, you can also cause them to lose their activation by giving them a face down order token or flipping their token if they were issued an order. Another decent short ranged effect to knock out a unit for a turn. Note that this is the one that requires you to also field the ID10 droid. (1 pip) ''Pulse Scan'' - [Iden Versio] - Iden gains '''Sharpshooter 2''' and an Aim token. At the end of her activation, she also gains both a Dodge and a Standby token. For one turn she is a ridiculously good sniper, and can potentially even do a double-tap with her sniper rifle or TL-50. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> Iden is more of a Jason Bourne type than a great tactician. She's pretty good at fighting but her abilities and Command Cards lend themselves more to that than to bolstering the troops around her. There's two ways of running her. First, as a sniper, and she's quite good at that- although only throwing two black dice is going to severely limit her damage output. She'll be basically plunking off a wound or two each turn. The High Impact means she'll be good at knocking wounds off things that rely on Dodges, notably tauntauns or anything else with Agile. While attacking a Jedi/Sith may seem like a good idea, bear in mind that they ignore her Pierce and always have at least a 50/50 chance of blocking her hits even without Deflect. She'll generally struggle to actually do damage to them barring intervention from the Dice Gods. Secondly, you can give her the TL-50 and have her do a Rambo impression. She's quite good at that too. But if you're going with the Rambo version, the trick will be getting the Aim tokens for her Marksman ability until she finds a nice spot to park and Quick Think/attack. Her 3-pip helps a lot, as would taking upgrades like Hunter or Offensive Push. The other issue is that the TL-50 doesn't have Pierce, so it won't be as reliable at dishing out wounds, especially against red defense- but the sheer number of dice helps- and Impact 1/Critical 1 means she can even be useful to attack armored vehicles in a pinch. If you've got the spare points, the droid buddy is worth taking just for the slight bump in survivability, and if you go with the Rambo option, adding suppressive and some white dice up close is a plus. And, hey, if you've got a further ten spare points, you can take an HQ Uplink to ensure Iden gets an order in a turn when someone else happens to be issuing orders- if you use her Concussive Blast command at the right time, you can use that Uplink twice per game! </div></div>
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