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Sorcerer (Dungeons & Dragons)
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==Sorcadin== Since both [[Paladin]] and Sorcerer are charisma based, multiclassing between the two is fairly common. This makes a common type of [[Gish]] known as a Sorcadin. In 3.5 Paladin 2/Sorcerer X is a staple gish entry thanks to having a massive bonus to all saving throws. Since it has less caster levels and is a sorcerer instead of a wizard it tends to be less powerful than a wizard based [[Gish]], but still reasonably powerful. In Pathfinder Paladin 2/Sorcerer 1/Dragon Disciple 4/Sorcerer 2/Eldritch Knight 10/Sorcerer 1 was the best gish in core since Dragon Disciple no longer sucked, but since the introduction of the [[Magus]] and Shapechanger bloodline this build has largely been ignored. In D20 Modern a Whatever 3/Sorcerer 10/Archmage 4 needs only to spend one feat to qualify for (Un)Holy Knight, which is a good way to finish off the last 3 levels (if your game somehow reaches that point). Not that it's likely for a game to reach this point. In 4th edition, this actually works out a lot better than you'd expect. Whilst the Paladin is a Defender and the Sorcerer is a Striker, the fact is that both classes rely predominantly on [[Charisma]] to do the things they do, so [[MAD]] is no problem at all. Furthermore, the Sorcerer is a "glass cannon" type Striker, specializing in short-ranged spells that hit wide areas with multiple elemental typed damage or targeting multiple saves. So sorcerers wanting to get into the fray is actually an intended part of game design. As such, the Paladin's bonus health, healing surges and armor proficiencies are a big help to the Sorcerer. Add in the lack of any alignment restrictions or armor interfering with spellcasting, and frankly the Sorcadin is incredibly viable, albeit with the caveat that it won't be as good at either role as a single-role character will be. But hey, that's always the downside of [[multiclassing]]. In 5E Sorcerers, like everyone else who meets arbitrary ability score requirements in 5E, can multiclass. ''Unlike'' everyone else in 5E however Sorcerers actually have a point to it when they multiclass with Paladin, creating one of the few character options in 5E that isn't exactly what the developers intended you use nor utterly pointless. A Paladin fuels smite with spell slots, and a Sorcerer has a lot of spell slots. Paladin slashes things, while a sorcerer gains ability to light that sword on fire and add extra damage because it's now a fire attack. This results in a character that can nova things ''really'' well, but is even more susceptible to blowing all their resources at once... Or until ''Guildmaster's Guide to Ravnica''. There a new magic item, Illusionist's Bracers, allows casting Green-Flame Blade twice in a turn. Now, even after exhausting yourself you still make ''two'' attacks that each add twice your charisma to your melee damage so you'll likely be outdamaging all but the best melee types unless your DM realizes how fantastically broken this is and only makes you fight single foes or foes who avoid going near each other.
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