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====0-1 Slaves==== Slaves may be from any of the ten common races, but the unit must be at least 66% Nord and Orc. +1 pt must be paid for each Argonian, Khajiit, Altmer, and Bosmer. Horde, Infantry 10-80 models per unit, 25mm x 25mm base 2 pts per Slave, 10 for Slavemaster {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Slave | 1 | 1 | 2 | 3 | 1 | 2 | 1 | 2 | 1 | - |- | Slavemaster | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 | 2 | 6+ |} '''Slave Special Rules:''' Nightmarish Existence: A unit of Slaves containing a Slavemaster is Stubborn. If a unit of Slaves flees, the Slavemaster and any characters attached to the unit are removed from play as casualties. The fleeing unit of Slaves cannot rally, even if caught. '''Slavemaster Wargear:''' Hand Weapon(Poisoned 4+), Chitin Armour '''Slavemaster Special Rules:''' Twisted Souls Unimaginable Cruelty: If the unit fails a morale check, and contains a Slavemaster, you may remove d3 slaves as casualties to reroll the morale check(you must abide by the second result). The Slavemaster may take one of the following: *Poisoned(4+) Short Bow or Poisoned(4+) Bow for +3 pts *Shield +1 pt *Second Poisoned(4+) Hand Weapon or Poisoned(4+) Dagger +1 pt *Spell: Frostbite or Sparks +2 pts The Slavemaster may replace their Hand Weapon with: *Poisoned(4+) Dagger (free) *Poisoned(4+) Spear +1 pt The Slavemaster may upgrade his Chitin Armour to Hardened Chitin for +2 pts The Slavemaster may take up to 5 pts of magic items from the armory where appropriate.
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