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===Zeka, the Children of the Bomb=== [[File:Lineage - Zeka.png|100px|right]] ::'''Humour''': Radiation ::'''Element''': Radiation/Fallout The Zeka are freaks even among the Prometheans, with the only real connection between Zeky being the massive amounts of radioactivity involved in their creation and the constant pain they suffer as a result of said radiation. This radioactivity also has a tendency to make them rather unhinged at the best of times and completely insane at the worst. Disquiet? Unreasoning paranoid fear, a la the Red Scare of the 1950s but worse. Torment? The Zeka goes into a mindless killing spree, exhausting all of his/her Pyros in the pursuit of killing anyone and everyone he/she can find. Wasteland? The nuclear variety, of course: the land becomes a veritable Superfund site smothered under cold, sun-blocking clouds that rain down poisoned ash and snow, mutant insects proliferate whilst everything else dies, killed by the spiritual radiation contaminating the land. These guys are screwed even by the standards of Prometheans; for some fucking insane reason, a Zeka takes "radiation damage equal to their Azoth" if they complete the New Dawn. But, see, you need a ''minimum'' fucking Azoth of 4 to achieve the New Dawn. And a 5-dot dose of radiation? Is '''instant fucking death'''. It's no surprise that most of them embrace their monstrous nature and become Centimani for relief, something that is easier for them than any other kind of Promethean - these guys find Centimanus as easy to enter and as hard to leave as other Prometheans find Stannum. In 2e, Zeky were modified greatly. The radiation in the Zeky's humours corrupts their Alembics with unexpected effects, and may even create entirely new ones. Although they cannot heal from electricity, they can heal from radiation (any kind will do, from lying out in the sunlight for the UV radiation to jury-rigging a bunch of microwaves, although the most intense radiation is much more effective), and while they can boost their stats for longer than other Prometheans they run the risk of spreading radioactive fallout across their general vicinity and puts them at risk of overloading their Pyros; in fact, the radiation they emit grows stronger with their Azoth to the point where merely being close to one can cause fatal radiation sickness. While in Torment, their Azoth spikes and they don't expend Pyros when using it, making their rampages more devastating even before the Wastelands they create by doing so are factored in. Zeka Disquiet is now more contagious than other forms of Disquiet if enough Disquieted people are in contact with each other (think of it as a nuclear reaction reaching critical mass) and also inflicts radiation sickness on its victims, exacerbating the paranoia and indiscriminate fury it creates until the people thus affected drop dead of radiation poisoning. Finally, the Firestorms the Zeky produce are nothing short of Azoth-powered nuclear bombs whose effects can last years after the Zeka that caused it has left. At least they no longer take a massive dose of rads if one of them can finally drag him or herself over the New Dawn...
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