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===Plasma Gun=== [[File:Plasma_Gun.jpg|200px|right|thumb|Plasma Gun]] Everyone's favorite walking death trap. An uncommon weapon even in the ranks of the Imperial Guard or Space Marines as mentioned above, most extant Plasma Guns are hundreds if not thousands of years old because, well, they tend to blow up without proper handling/luck. As a testament to their design, they remain as deadly today as the day of their fabrication. Aesthetically speaking, they look stubby and also rather clunky, with a ribbed back and flared cooling vents along the front. Hydrogen flasks stick out of the butt and bottom of the weapon. These generally contain enough fuel for at least ten shots before you need to swap it out with a new one just like a magazine. If you don't like to carry lots of hydrogen canisters because you don't have Power Armor that can mag-lock stuff as well as handle the weight, an alternative is a backpack that can hold more hydrogen with a feed line to the gun. Plasma guns can generally be fired in two modes: the Standard mode which is not only normal, but also the safest and practically a flat-out upgrade over the conventional Boltgun; or the higher-powered Supercharge mode with a longer range and higher temperature, which is definitely not the safest, possibly lethal, and powerful enough to potentially one-shot a Terminator or Primaris Marine (or both if they're standing next to each other when it cooks off). The latter requires a short time to replenish the plasma back to firing levels after firing. Ryza plasma weapons don't have a safety issue if you don't over-charge. So, follow the instructions on your death gun and you won't get death gunned by your death gun. But here's the twist for not following safety procedures and why it is possibly lethal β firing in such a high-power mode may result in catastrophic plasma containment breach, that is, crunch-wise, represented by the user being automatically slain on a hit roll of 1. No saves of any kind are allowed and it doesn't matter how many wounds they have left, the wielder gets removed from the table. There is a huge variety of plasma guns, though. Even patterns that fire weaker bolts rapidly. By "weaker" I mean "smaller" so it's still going to melt through powered armor instantly just the hole in your body will be smaller. If you're not a space marine, the heat transfer would fry your body inside-out anyway. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaGunCadian.jpg|<center>Cadian</center> PlasmaGunCatachan.jpg|<center>Catachan</center> PlasmaGunTempestusScion.jpg|<center>Tempestus Scion</center> PlasmaGunSpaceMarine.jpg|<center>Space Marine</center> PlasmaGunVeteranSergeant.jpg|<center>Veteran Sergeant</center> PlasmaGunBloodAngels.jpg|<center>Blood Angels</center> PlasmaGunDarkAngels.jpg|<center>Dark Angels</center> PlasmaGunRhinoPrimaris.jpg|<center>Rhino Primaris</center> PlasmaGunRazorback.jpg|<center>Razorback</center> PlasmaGunMarkIII.jpg|<center>Heresy Era</center> PlasmaGunMarkIV.jpg|<center>Heresy Era</center> PlasmaGunFallen.jpg|<center>Fallen</center> PlasmaGunChaosSpaceMarine.jpg|<center>Chaos Space Marine</center> PlasmaGunPlagueMarine.jpg|<center>Plague Marine</center> Nhg-plasma-gun-escher.png|<center>House Escher</center> Nhg-plasma-gun-upgraded_burning-sun.png|<center>Upgraded</center> Streumon-studio-nhg-w-01j-plasmagun-games-workshop.jpg|<center>"Burning Sun"</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Gun |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=7|ap=2|type=Rapid Fire, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=7|ap=-3|damage=1|type=Rapid Fire 1}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=8|ap=-3|damage=2|type=Rapid Fire 1|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Twin Plasma Gun |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=7|ap=2|type=Rapid Fire, Gets Hot, Twin-linked}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=7|ap=-3|damage=1|type=Rapid Fire 2}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=8|ap=-3|damage=2|type=Rapid Fire 2|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} |} |} |} </center>
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