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Occurrence Border Random Encounters
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===Cracked Crewman=== The Occurence Border is the leading cause of stress among 99.9% of those who travel on her. (The remainder being Inquistorial goons charged with doing insane shit like capturing a live Zoanthrope on a regular basis, the medics who worry about them/have to keep them alive, and the psyker and cogbros who have to keep their secrets and help them out in the field occasionally.) The Occurence Border is a very, very strong source of stress, and sometimes, people just Can't Take It Anymore. Someone on the ship, somewhere, has cracked under the pressure like an eggshell under a Thunderhammer. Okay, that's an unfair analogy, but the point is that someone's lost it, and for whatever reason, it's your problem to deal with, before it becomes the Armsmen's problem, or Emperor forbid, the Captain's Problem. If it becomes the Captain's Problem, things will get unpleasant real fast. It could be a junior cogboy who's lost it and is "repairing" things in ways that just make things worse, even if they are following the book. It could be someone from your area who's gone cataonic and needs help, or it could be a chef who has had to crush one too many Kroot Rats underfoot and is now waving his chaincleaver about, threatening to hold a Long Pig Barbeque unless someone exterminates the damn things right this fucking instant. It could be some poor soul who's found a Nurgling playing in the toilet bowl a few too many times and is now rushing about the ship with a backpack full of grenades, flushing them down the heads ''sans'' pin. Whatever the cause of them having cracked, whatever their grievance real or imagined (and on this ship, it's far more likely to be real than imagined,) it's now Your Problem. Handle it, before someone else does. The GM may wish to consult the following table for inspiration. {| class="wikitable" ! Crewman's Speciality (1d100) ! ! Crewman's Location (1d100) ! ! Crewman's Grievance relates to... (1d100) ! |- | 01-25: | Rating | 01-10: | Fore | 01-08: | Personal Dispute |- | 26-50: | Armsman | 11-20: | Stern | 09-16: | Romantic Entanglements |- | 51-55: | Gunnery Crew | 21-30: | Amidships | 17-23: | Gambling Dispute |- | 56-60: | Galley Crew | 31-40: | Spinal Corridor | 24-30: | Own Vice |- | 60-65: | Cargo Staff | 41-45: | Galley | 31-37: | Others' Vice |- | 66-70: | Tribal | 46-50: | Heads | 38-44: | Ship Maintenance |- | 70-75: | Engineering Staff | 51-55: | Cargo Bay | 45-52: | Warp Taint |- | 76-85: | Ecclesiarchical Staff | 56-60: | Engineering | 53-60: | Krootoid Infestation |- | 86-90: | Petty Officer | 61-65: | Maintenance Shafts | 61-67: | Intraship Navigation |- | 91-95: | Midshipman | 66-70: | Conning Tower | 68-74: | Equipment Maintenance |- | 96-100: | Officer | 71-75: | Crew Quarters | 75-82: | Head Injury |- | | | 76-80: | Officer Country | 83-90: | Religious Dispute |- | | | 81-85: | Recreational Facility | 91-95: | Other Real Issue |- | | | 86-90: | Hydroponics Bay | 96-100: | Imaginary/Unaddressable Issue |- | | | 91-92: | Ordnance Magazine | | |- | | | 93-94: | Plasma Thrusters | | |- | | | 95-96: | Fusion Engine | | |- | | | 97-98: | Warp Drive | | |- | | | 99: | Gellar Field Generator | | |- | | | 100: | Psyker Holding Cells | | |} Say for example, you decided to roll to determine which crewman cracked, and rolled a 9, 7, and 29. That indicates that a Rating somewhere in the forward sections of the ship that isn't anywhere in particular has cracked because of his own vice, and is behaving erratically. He's been using Gladstones, but his source dried up and he hasn't been able to find a replacement. He sank deeper and deeper into withdrawal symptoms, until he finally couldn't take it anymore, and now he's prowling around the forward sections of the ship, desperately searching for a hidden stash of Gladstones - or something, anything - that can take the edge off. He hasn't started opening machine covers or sealed bays... Yet. But it might not be much more than a matter of time.
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