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===== The 3rd Special Defence Regiment ===== As with all things on Ohmsworld, the archaeotech comes first, and even the most vicious assaults often devolves into hand-to-hand combat as all sides struggle desperately to avoid damaging the precious filtration systems. As such, most close-combat specialists present during the rebellion had been consolidated into solely defensive forces. These specialists ranged from press-ganged hivers, to the few Arbites who had survived the Duke's initial purge, to any and all Ogryn on the planet, and β in the case of the 3rd Special Defence Regiment β even maintenance workers skilled at handling heavy tools. Indeed, the leader of the increasingly diverse regiment is herself an Ogryn Bone'ead; 'Boss Foreman' Mogda Gruk took to her implants exceptionally well, with her intelligence even rating slightly above Imperial average. Though astoundingly ugly even by Ogryn standards she is well-loved by the troopers under her command, especially since she seems little changed from her days as foreman for her hive's Ogryn workforce. Home World: Hive World <br> Commanding Officer: Maverick (Brevet Colonel Mogda Gruk) <br> Regiment Type: Siege Regiment <br> Doctrines: Hardened Fighters, Close Order Drill <br> Regimental Drawbacks: Poorly Provisioned <br> Characteristic Modifiers: <br> Starting Aptitudes: +3 Agility, +3 Perception, +3 Toughness, +2 Weapon Skill, -3 Intelligence <br> Starting Talents: Paranoia, Resistance: Fear, Street Fighting, Combat Formation, Nerves of Steel <br> Starting Skills: Common Lore: Imperium, Deceive, Linguistics: Low Gothic, Tech-Use <br> Starting Aptitude: None <br> Tutelage of Mars (replaces Accustomed to Crowds): The Maechanicus has taken a great deal of interest in Ohmsworld's archaeotech, and while Mars would never officially sanction it, the local techpriests have given the people of Ohmsworld some basic training in technological mysteries to aid them in maintenance. Ohmsworld troopers may offer Aid in Tech-Use tests as if they were trained in Tech-Use, though this bonus goes away if they actually become Trained in Tech-Use. However, those who ARE trained in Tech-Use gain a +10 bonus to all Tech-Use tests that involve respiratory or air filtration equipment... <br> Hivebound: Hive worlders seldom endure the horrors of the open sky or suffer the indignities of the great outdoors. Whilst outside of an enclosed or artificial environment (such as a hive city, voidship or similar), they suffer a β10 penalty to all Survival Tests, due to their continued unfamiliarity with such places. <br> Wounds: Characters from this regiment reduce their starting Wounds by 1. <br> Standard Kit: Universal Standard Kit, one combat shotgun with a mono bayonet and 8 shotgun magazines per PC, one suit of flak armour per PC, one respirator per PC, four empty sandbags and one entrenching tool per PC, two frag grenades and two photon flash grenades per PC, one auspex per Squad, one micro bead per PC <br> Favoured Weapons: Heavy flamer, flamer (as delicate as the filters are, they are surprisingly heat-resistant)
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