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===Tactical Armoured Gear=== Other factions have 2 to 4 TAGs. PanOceania has SEVEN. All of them BS 15, they provide a variety of uses. And they’re all G: Remote Presence, so count as Courage and invulnerable to Expel. Most TAGs are active turn killers, and thus at the end of your turn you should either hide it or put into Suppressive Fire. *'''Clausewitz Uhlan:''' The only time PanO allows itself to stoop down to regular Camo, it’s on a tank-hunter Stingray TAG. HMG for general purpose fighting, Feurerbach for that delicious AP + DA or EXP ARO shot. With Surprise shot and long range, Uhlan’s job is to take out enemy HI or TAG with the Feuerbach and then kill everything else with the HMG. *'''Cutters, Varuna Naval Chasseurs:''' Another big reason to play vanilla. Min-maxers will call Cutter the only TAG worth taking, and that is because of Mimetism and Camouflage. If you thought Swiss Guard is ridiculous, here’s one TAG-sized. Costs a ton, so you’ll be making your list all about him. *'''Dragões, Acontecimento Dragoons:''' Typical frontline TAG, Dragão’s main pull is the Hyper-Rapid Magnetic Cannon. A rare and scary gun, it defines the unit. Just point at target and dakka it to bits. *'''Jotums, Svalarheima’s Armoured Cuirassers:''' Jotum is the biggest and hardest humanoid TAG, the only one completely unaffected by Combi Rifles when in cover. In straight up gunfights hardly anything can threaten Jotum. Keep away from hackers and warbands though. *'''Seraph Armoured Cavalry:''' The fastest and cheapest one. Seraph is a jumping TAG with great BS and ARM. Now comes in two flavors: mid-range one with an Auxbot buddy (thankfully updated to bounce with the Seraph, so you will no longer lose it) or a more conservative HMG with 2 Nanopulsers, better suited for jumping from behind a building in or near DZ and spraying all over the table. Note that CC 20 without any CC skills doesn't really make it good at swordfighting other TAGs; most have CC at 17-18, so it's a crapshoot either way (thought the Auxbot can give it extra Burst). Probably the most anime of all the TAGs. *'''Squalos, PanOceanian Armored Cavalry Heavy Lancers:''' Squalo is the TAG all other PanO TAGs (aside from Stingrays) are based on. ARM 8, MULTI HMG, Heavy Grenade Launcher, Squalo is a no-nonsense frontline TAG. *'''Tikbalangs, Armoured Chasseurs of Acontecimento:''' The other Stingray, Tikbalang is a mobile TAG designed for fighting at all ranges. Cheap and light, but not weak at all, with Mimetism and BS 15 it will win firefights and the mines allow it to secure itself from warbands or have his back covered when in Suppressive Fire. Climbing Plus lets him attack from unexpected angles and traverse terrain most units see as nothing more than LoF blockers. If you want you can have him hanging from a wall and shooting down, how cool is that? His buff was paid with Toni’s life, call your Tik ‘Eduardo’ in her honor. **'''Crabbot Ancillary Remote Unit:''' Not a TAG, but a TAG brain that acts as a Pilot equivalent if your fancy mech gets fried. In true PanO fashion it has high BS and low WIP... Making it pretty useless, as it has no actual ballistic weapons. But at least it has a knife.
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