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===Warbands=== Warbands will often eat your orders in early game, but they’re bound to accomplish more than expected. *'''Bakunin Uberfallkommando:''' The so-called [[Furry|furry]] guided missile. Deploy them where you figure your opponent might be hiding a hidden infiltrator and tear that fucker apart when you activate in its zone of control. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, i-Kohl 1, Total Immunity and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with hyper-dynamics 2 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don't let them get caught in the open with their frenzying (use those eclipse grenades). *'''Corregidor Jaguars:''' A Warband unit that doubles as cheerleaders and also your Intruder’s best amigos. Jaguars are cheap Regular Orders and smoke chuckers. Can also be used to run at enemies and kill as much as they can before they die (like a regular warband) and a Panzerfaust + ADHL profile is very trolly. *'''Die Morlock Gruppe:''' Comic book cosplayer rejects, they are a pretty standard Irregular + Extremely Impetuous warband. Can tear anything apart in CC, they just need to get there. Don't overspend on them. Note that BS11 is not entirely terrible though and one of them can take a Smoke Grenade Launcher – probably not worth the 1SWC, but it makes your Intruder's life easier. *'''Perseus, Rogue Myrmidon:''' The easiest thing to write about him is: he's a standard Steel Phalanx character in the wrong army. To elaborate: ODD, NWI, high CC, Martial Arts lv 3, Smoke Grenades, good BS paired with a nice weapon and a Nanopulser... He's a one-man close range killing machine, easily overshadowed by the likes of Ajax or Achilles, which is probably why he's rolling with the Nomads instead. That or he was annoyed by Myrmidons not being able to keep up with his Super-Jumping.
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