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===War Wasps [Heavy Support, Power 5]=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! NAME !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | War Wasp || 16" || 3+ || 3+ || 5 || 6 || 6 || 2 || 7 || 4+ |- |} <br style="clear: both; height: 0px;" /> This unit contains 1 War Wasp. It can include up to 5 additional War Wasps (Power Rating +5 each). Each model is armed with two shuriken cannons and a shock lance. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! WEAPON !! RANGE !! TYPE !! S !! AP !! D !! ABILITIES |- | Aeldari missile launcher || colspan="6" | When attacking with this weapon, choose one of the profiles below. |- | - Starshot missile || 48" || Heavy 1 || 8 || -2 || D6 || - |- | - Sunburst missile || 48" || Heavy D6 || 4 || -1 || 1 || - |- | Bright lance || 36" || Heavy 1 || 8 || -4 || D6 || - |- | Dark lance || 36" || Heavy 1 || 8 || -4 || D6 || - |- | Scatter laser || 36" || Heavy 4 || 6 || 0 || 1 || - |- | Shock lance || Melee || Melee || +0 || -1 || 1 || If the bearer charged this turn, this weapon has a Damage characteristic of D3 instead of 1. |- | Shuriken cannon || 24" || Assault 3 || 6 || 0 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |- | Splinter cannon || 36" || Rapid Fire 3 || * || 0 || 1 || Poisoned Weapon |- | Starcannon || 36" || Heavy 2 || 6 || -3 || D3 || - |- |} <br style="clear: both; height: 0px;" /> Any model may replace one shuriken cannon with an aeldari missile launcher, bright lance, dark lance, scatter laser, splinter cannon, or starcannon. Any model may replace its second shuriken cannon and its shock lance with a second weapon from that list. (This can match the first if desired.) ''Dancing on the Bladeโs Edge'', ''Reckless Abandon'' '''Advance Raiders''': During deployment, set up this unit descending from the sky instead of placing it on the battlefield. After deployment is finished but before the first turn begins, you may place this unit on the battlefield so that all models in the unit are more than 9"" away from any enemy models. If you do not set it up at this time, you can and must do so at the end of your first Movement phase. '''Explodes''': If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3"" suffers 1 mortal wound. '''Kinetic Shroud''': A Wasp Walker has a 5+ invulnerable save against shooting attacks if every model in the unit moved at least 1" in your last Movement phase. If they each moved at least 8" in your last Movement phase, this improves to a 4+ invulnerable save against shooting attacks and a 6+ invulnerable save against close combat attacks. '''Mobile Artillery''': War Wasps may treat Heavy weapons as Assault weapons. (I.E. a Heavy D6 weapon is treated as an Assault D6 weapon, Heavy 2 as Assault 2, etc.) Additionally, when they declare a charge, they roll an additional die and drop the lowest. '''Faction Keywords''': : {{W40kKeyword|AELDARI, ANHRATHE, <COTERIE>}} '''Keywords''': : {{W40kKeyword|VEHICLE, WAR WALKERS, FLY, WAR WASPS}} [[Category: Warhammer Homebrew]] [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Eldar]] [[Category: Eldar Corsairs]]
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