Editing
Grimdark Future/Tactics/Battle Brothers
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Infantry=== *'''Pathfinders:''' A cheap unit, but also your flimsiest so you need Strider to get to cover quickly. Alongside all the basic weapon upgrades they can also buy either Camo Cloaks for stealth or Forward Sentries so they can ambush enemies. **Ranged Weapons: While one model can take any sort of melee weapon or rifle-mods like the heroes, any model can either swap their rifles for either Shotguns (Free for half the range and double the firepower) or pay a sizeable price for Sniper Rifles. In addition, another model can pick up either a Plasma Rifle (for cheap anti-armor), a Flamethrower (Rapid-fire at short range), Gravity Rifle (for mid-range rapid-fire Rending), a Heavy Machinegun (long-range firepower), or a Missile Launcher (Tank-busting but with Lock-On to take out aircraft and cover-campers). *'''Assault Brothers:''' Same cost as Battle Brothers, but with two CCW attacks and a pistol. These guys aren't as well-versed with their weaponry, but you can buy some extra melee weapons and some another plasma pistol. These brothers can also pick up jetpacks so they can get Ambush and fly as well, giving them good mobility to go with their punch. *'''Battle Brothers:''' The baseline for your force, meaning a walking tank. Your brothers have the widest selection of weapons available, spreading almost any manner of weaponry. On top of this, you can also buy either a Banner for Fear, making melee fights easier to win, or Medical Training for Regeneration, which is more expensive, but makes your boys a lot more durable. If there's any drawback on them, it's their size - five models for their price is limited, making any casualties keenly felt. **Ranged Weapons: While one model can take any sort of melee weapon or rifle-mods like the heroes, one single model can pick up either a Plasma Rifle (for cheap anti-armor), a Fusion Rifle (in case you need to pop a tank for cheap) a Flamethrower (Rapid-fire at short range), or Gravity Rifle (for mid-range rapid-fire Rending). For heavy weapons, you can pick up a Heavy Machinegun (long-range firepower), a Gravity Cannon (two Gravity Rifles slapped together), a Missile Launcher (Tank-busting but with Lock-On to take out aircraft), a Plasma Cannon (crowd control with armor crushing), a Heavy Fusion Rifle (Slightly longer range than a Fusion Rifle, and you now can guarantee that tank will blow up), or a Laser Cannon (good AP and Deadly, at long range). All these heavy weapons are quite expensive, requiring that you guarantee that they survive to make back their points. For the shorter ranged ones an APC or a Drop pod might be useful for delivering them as near as possible their intended target. *'''Support Brothers:''' These brothers lack the option for Veteran Training, but you do get Relentless and an entire squad filled with Heavy Flamethrowers where the base brothers only have one slot. That said, you can pick for whatever heavy weapon you want in case you need to take care of some major priority. Remember that Relentless triggers more often with high volume of fire weapons like Heavy Flamethrowers, Gravity Rifles or Heavy Machineguns. *'''Destroyers:''' Incredibly expensive and equally tough. Each one comes with Tough(3) to tank blows and you can use Ambush to protect them from heavy damage. Their weapons are no joke with a pair of Energy Claws for a flurry of Rending. If that doesn't suit your fancy, then you can buy the team Energy Hammers and Combat Shields for a well-protected pack of horde-crushers or quite costly Storm Rifles for some measure of shooting. One of those CCWs can then be swapped out for an Energy Sword, Energy Fist or Chain-Fist. You can also pick up a set of Cyclone Missiles for very long range bombardment, but this does cost a good lot to an already highly expensive unit. *'''Pathfinder Bikers:''' While Tough, these bikes remain as vulnerable as Pathfinders, defended by Scout and Fast. While the Pathfinders can only switch between either pistol+CCW or rifle, they do have bikes with Grenade Launchers for mob management. If you want something more capable of handling less mob-like foes that launcher can be replaced with a Twin Heavy Rifle. *'''Brother Bikers:''' Cheaper than Battle Brothers, but also in a smaller unit size. Each comes with Fast and Impact 1, so melee is a viable option. If you're going for shooty, you can give an extra attack to your assault rifles or upgrade some of them with more interesting guns. *'''Support Bike:''' A bigger bike strapped with a a heavy flame thrower and a Tough and Impact value of 3. Honestly, you shouldn't be using this for close combat, because that means you can't be firing the big gun (and if flamethrowers aren't your deal, you can take a heavy machine gun for long range or the fusion rifle so you can have fun with Deadly).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information