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==Races== {{NeedsImages}} There are a wide variety of races in Final Fantasy, and many of them only appear in one game, while others may appear in multiple games in slightly altered forms. Many of them are just different tribes of humans, such as the Al Bhed (green-eyed humans with a racial proclivity for machina). The more unusual species tend to capture the imagination more. '''Moogles''' are cutesy little humanoids who commonly feature in the games as companions to the player characters or NPCs. They've also been called Mogs and Moglis. Their depictions defer depending on the game but most follow the same design of pudgy white fluffballs with catlike ears, a red nose, comically small wings and a red "pom-pom", that hangs on top of their heads from an antenna. They also like saying "Kupo" a lot, especially at the end of a sentence. Can be considered the series mascot along with [[Chocobo|Chocobos]]. <gallery> ARR_Moogles.webp|Moogles from Final Fantasy XIV. Based on classic moogles as well. Ffta-moogle.jpg|A not entirely traditional Moogle, hailing from the Ivalice games (FF12, FFTA and FFTA2). A surprisingly common [[Furry]] bait. Ffcc_moogle.jpg|A Crystal Chronicles Moogle. Armless but not exactly harmless. </gallery> '''[[Burmecian]]s''', who only appeared in FF9, are a race of [[ratfolk]] (arguably kangaroo rat-influenced). Their society is based on togetherness, family, and close community, and they are known to be quite religious, with practices focused on worshipping through dance. [[File:Burmecians_FFIX_Art.jpg|200px]] '''Elvaans''' (FF11) look like your classic [[elf]], but are proud, disciplined, hardy warriors who have no talent for magic and instead devote themselves to proving their skill with the art of the sword. [[File:Prishe.png|200px]] '''Galka''' are hulking, seemingly all-male [[ogre]]-like creatures in FF11. Apparently asexual, they constantly live in a cycle of reincarnation. Your guess as to how this makes sense is as good as ours. [[File:Galka_Art.webp|200px]] '''Genomes''' (FF9) are a race of artificial life-forms that resemble humans with monkey-like tails, which were created to exist as back-up bodies for an invading alien race. [[File:Zidane_Tribal_character.png|200px]] '''Mithra''' (FF11) are infamous for being the [[catgirl]] race. There apparently are males, but due to their scarcity, they are kept strictly segregated in the Mithra lands, looking after the children. Like cats, they are playful, curious, and prone to mischief. They are best at being thieves, rangers, ninja, and mages with their high dexterity and agility. [[File:Mithra.jpg|200px]] '''Qu''' (FF9) are a bizarre race of androgynous, long-tongued humanoids which dwell in swamps. Known for their obsession with gourmet cooking and their love of frog-meat in particular. [[File:Qu_Clan_FFIX_Art.jpg|200px]] '''TaruTaru''' (FF11) are basically the [[gnome]]s of Final Fantasy, although they look more like the titular Chipmunks and Chippettes from the 80s cartoon "Alvin and the Chipmunks". Dedicated and hard-working, they use their skill in magic to make up for their lack of physical prowess. [[File:AkamatsuTarutaru.jpg|200px]] ===Ivalice Races=== Ivalice has made the most appearances of any one Final Fantasy setting, with two being tactical RPGs full of generic soldiers, and thus has the largest array of potentially playable races to show up so far. It's even shown up in Final Fantasy XIV through the "Return to Ivalice" series. '''Aegyls''' are a primitive race of winged humanoids, in a state of cultural and spiritual decline. Only appeared in ''Final Fantasy XII: Revenant Wings'' and only on their own flying continent. Because of lore reasons their souls were enslaved to their god and said god was draining them to keep his godhood resulting in the Aegyl becoming mostly emotionless sentinels. [[File:Llyud_RW.png|200px]] '''Bangaas''' are a powerful race of hulking [[lizardfolk]], distinguished by their two pairs of long, droopy, bunny-like ears. They are note for their strength and agility (Officially. Gameplay wise they are fairly slow.), favoring classes that require high physical power. In earlier incarnations (FFTA/FFXII) they were the 'orc' archetype with penchants towards unsavory and criminal activities but later on (FFTA2) that archetype was taken over by the Seeq and now they fill the 'honorable warrior race' archetype. [[File:Bagamnan1.png|200px]] '''Garifs''' are a primitive race of [[ogre]]-like humanoids, characterized by their thick fur coats and their cultural doctrine of wearing masks throughout their life. They have a distinctly desert nomad feel and maintain an surprisingly intelligent culture but they do fuck all in any of the games aside from exposition. [[File:Garif-FFXII.png|200px]] '''Gria''' are [[monstergirls|an all-female race of humanoid]] [[dragon]]s, with the classic "dragongirl" appearance of a dainty tail, horns and dragon wings on an otherwise human body. Despite their girlish looks, Gria are formidably strong due to their homeland being a volcanic island hellhole. They also make use of geomancers to survive in unfavorable terrain both at home and afar. Due to their natural wings they have the ability to fly everywhere but are gimped in terms of job selection. [[File:Gria.png|200px]] '''Humes''' are [[Humans]]. Well balanced and have access to a variety of jobs. What did you expect? Tends to render Bangaas and Nu Mou pointless in their respective areas simply by virtue of having wider options for support abilities and able to cheese the fuck out of their Speed stat through clever class management, resulting in extremely high initiative second only to the Viera. They pay for it by being statistically worse in many areas compared to the more specialized races. [[File:FFXIIHume.jpg|200px]] '''Moogles''' are as mentioned above. A distinct contrast from their depiction in most other Final Fantasy titles, the Moogles in Ivalice have a clearly defined, independent civilization and homeland while also being the most capable Moogles in any FF title. Think Dwarfs but with a lot more charm and a hell of a lot more scientific progress (they built the first airships of the setting, after all). While speedy they tend to focus on gimmicks mechanically, which barring a couple of absurd builds hampers their general use. Oddly enough they are the only other race barring Humes and select Bangaa to wield firearms widely and efficiently. [[File:FFXIIMoogle.jpg|200px]] '''Nu Mou''' are the wise race of Ivalice, resembling a strangely cute mix of [[lizardfolk]] and long-eared, hunch-backed dog- or [[rabbitfolk]]. They are known for their proficiency with magic and scholarly attitude, leaning more towards the science side of magic. They populate most of the learning centers of Ivalice and almost comically resemble university professors, aside from the fact they can very casually cast extremely advanced magic in battle. They are the premier spellcasting race in Ivalice but suffer terribly in every other role. In Final Fantasy XIV, they're not actually ''in'' that game's version of Ivalice, but are instead treated as [[Fey]], using their more adorable Final Fantasy Tactics appearance as a reference for their model.. [[File:Numou.jpg|200px]] '''Seeqs''' are the new [[orc]]s of Ivalice, appearing as large, bulky pig-men (with a hint of shark). Barbarous and cowardly, they often tend to be bandits though later interpretations make them out to be more inclined towards the outdoors and nature than merely being the criminal race. Their idiosyncratic culture often puts them at odds with the legalistic civilizations in Ivalice. They are playable in one game and very physically focused outside of one surprisingly broken setup that can boost ''and'' reverse the effects of items for massive damage. [[File:FFXII_Seeq.jpg|200px]] '''Viera''' are perhaps the most famous of Ivalice's races, being a species of [[monstergirls|practically all-female]] [[amazon]] [[rabbitfolk]]-[[elves]] [[monstergirls|of legendary beauty and with a preference for skimpy clothes]]. Quick, agile, great with bows, long-lived and equally proficient with both magic and martial combat, only female Viera ever appear, as their menfolk are both rare and extremely territorial, hiding even from their women until it's breeding season. Their depiction is the most erratic of Ivalice's races but tend to follow a synthesis of Wood Elf and Amazon elements. Despite their attractive image they are surprisingly stoic and deadpan. Due to FFXIV having an extremely similar setting to Ivalice, it is perfectly possible to make the same assumption about male Viera as in FFXIV. [[File:XII_Viera.JPG.jpg|200px]] ===Eorzea Races=== Eorzea is the setting of the MMORPG ''Final Fantasy XIV''. Some are variations of the same races from FFXI or other games, and typically come in two ethnicities, which basically amounts to variations in skin and hair colors. Unlike FFXI, races are largely cosmetic, so you can cast spells as a hulking Roegadyn or trade blows with a giant as a tiny Lalafell wielding an axe for little to no mechanical disadvantage. '''Au Ra'''(Pronounced "OW-Rah") are human-like beings with dragon-like horns, tail, and scales over their body. Males are significantly taller than females. They generally come from the Far East, with most in Eorzea being refugees from Imperial conquest. They come in Raen(white scales) and Xaela(black scales). Both are pretty enough to count as [[Monstergirl]]s. According to the devs, they're supposed to be based more off ''Demons'' than Dragons, making them [[Tieflings]] [[File:FFXIV Au Ra.png|200px]] '''Elezen''' are The game's version of the Elvaan, a.k.a. the Elves of the game. Elezen are tall, slender, and long-limbed, with the requisite ears, have really good hearing and [[Book of Grudges|really bad at getting over things]]. They are one of the few native races to Ezorea, with the Wildwood Elezen([[Wood Elves]]) who live in the forests of the Black Shroud and respect the power of the Elementals living there, and the Duskwight Elezen(i.e. [[Drow]]), who lived underground and have a not-too-unwarranted criminal reputation. They age slightly less according to official lore. [[File:Elezen CG.png|200px]] '''Hrothgar''' are huge Cat-furries, one of the largest races in the game. So far, only male Hrothgar have been seen, but females are known to exist. Based on Final Fantasy X's Ronso race, which makes the lack of female playable Hrothgar stranger. There's also a conspicuous lack of hats. Similar to Male Viera, they'll be getting female Hrothgar, but they won't be available on release. [[File:FFXIV Hrothgar artwork.jpg|200px]] '''Hyur''' are [[Human]]s(again). 'Nuff said. Comes in buff Highlander or twink Midlander form. Hyur also have an exceptionally rare strain of mutants known as Padjals; Padjals are "blessed" with the ability to commune with elementals, and are distinguished by the demon-like horns that erupt from their heads in youth. Because of the dangers of their powers, Padjal [[The Force#Force Users|children are expected to be surrendered to the Conjurer's Guild of Gridania to be raised and trained.]] [[File:Hyur_CG.png|200px]] '''Lalafell''' are the next version of the Tarutaru: Tiny and extremely cute(even the ones with facial hair are adorable). More like [[Halfling]]s than Gnomes, Lalafell don't have any particular bend towards the mystic arts. The game actually makes a decent point to ''not'' play kid gloves with the Lalafell in spite(if not ''because'') of their cuteness. Quite a few of the storyline NPC Lalas are either greedy, conceited, shady as fuck, or just irritable assholes; overall they come off as half [[Dwarfs (Warhammer Fantasy)|Dorf]], half Ferengi. They are split between Dunesfolk and Plainsfolk, but good luck telling the difference (Dunesfolk have doll-like eyes with no apparent pupil). Alone of the starting factions they OWN Ul'dah outright, both in name with Sultana Nanamo and in actuality with the Syndicate. [[File:Lalafell_CG.png|200px]] '''Miqo'te''' are the resident Cat-person race, like the Mithra(who are said to be their ancestors, but not quite confirmed). Like the Mithra, they were originally a female-only race in the game, but apparently their males aren't as rare, and the ''A Realm Reborn'' relaunch allowed players to choose Male Miqo'te. They are split between the patriarchal and diurnal Seekers of the Sun and the nocturnal matriarchy of the Keepers of the Moon. [[File:Miqote_CG.png|200px]] '''Roegadyn''' Started off effectively being their versions of the Galka, but female Roegadyn NPCs were seen around the game. Like the Miqo'te, they got the option of playing females in the relaunch. Roegadyn are extremely tall, with even short females often being taller than the males of other races. Males are wide-bodied and muscular, rivalling Hrothgar in overall size. The race is split between the land-based and earthy Hellsguard and the piratey and ocean themed Sea Wolves. Hellsguard usually have simple “Adjective Noun” names. Sea Wolves have the same naming scheme, but are near impossible to spell due to a Welsh-inspired translation(Y’s everywhere!). [[File:Rodagyn_CG.webp|200px]] '''Viera''' are pretty much the same as before. Bunny-girl fanservice that kicks ass. Despite fan demand, there are no [[Skub|male Viera]]... [[FAIL|nor are there hats and (most) headgear for Viera.]] At least, there aren't [[awesome|male Viera until Endwalker.]] No luck on the hats though, far as we know. [[File:FFXIV Viera Art.png|200px]] [[File:Final-Fantasy-XIV-Male-Viera.jpg|200px]] '''Loporrits''' are a non playable race of anthropomorphic rabbits (not Viera; Loporrits are 100% furries the size of Lalafell) that feature heavily in the Endwalker storyline. They're essentially a fusion of two of the franchise's previous rabbit races, the Hummingway of FFIV (from which they get their naming pattern) and the Moogles of Ivalice (in technical aptitude).
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