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Disney Villains Victorious
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== Powers == Powers are large and usually temporary bonuses that the system gives to Player Characters and Villains. Players Characters begin the game with one Power they chose from their Basic Role’s list. During the game, they can get more Powers by trading in Lessons. Players Characters also begin the game with two Powers of their choosing. One Po0wer should come from their Role's List, and the other may come from the general list or be created by themselves. As a general rule, the character should spend a Will point to activate one of his powers, but some powers, like- Ride'm!: You can ride any animal large enough to carry your weight as if it was an animal trained for the purposes of Travel. -are entirely passive. Powers should provide big bonuses to Skills or create meaningful, flashy effects. However, a Power should never guarantee a success unless it is a Villain power (In which case go ahead, they're supposed to have the advantage). An example of a solid (if bland) Power would be- Force Of Will - You can spend a Will Point to gain +3 to your Endure Rolls for the rest of the Scene. Rules on how to create Powers, and a collection of sample Powers to use if you don’t want to make your own, can be found [[herehttps://docs.google.com/document/d/1_tU9RtDf4ceFoDgZTypQsjLwTt4l9QnHL2qraGNb7Z0/edit?usp=sharing|here]]. Role Powers Every Role has access to a handful of Powers that are stronger than normal Powers. When you first create a character, You may choose one Role Power from your Role’s list or the general Role Power list to take for free, without spending Lessons. When you reach On A Roll and Hero tier, you may purchase one more Power from any Role you have for the cost of a normal Power. The full list of Role Powers you might take can be found [[herehttps://docs.google.com/document/d/1_tU9RtDf4ceFoDgZTypQsjLwTt4l9QnHL2qraGNb7Z0/edit?usp=sharing|here]].
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