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Codex - Emperor's Nightmare
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==Honoured Brother Tibalt== The Everseer :240pts :WS6 BS4 S6 F13 S12 R10 I3 A3 :'''Composition''': 1 Librarian Dreadnought (Unique) :'''Unit Type''': Vehicle (Walker) :'''Wargear''': Dreadnought close combat weapon with integrated storm bolter, Force Weapon, Smoke Launchers, Extra Armour, Psychic Hood, Ironclad Assault Launchers :'''Options''': *Replace Dreadnought close combat weapon with: :-Assault Cannon - 5pts :-Plasma Cannon - 5pts :-Twin-linked Lascannon - +15pts :'''Psychic Powers''': Brother Tibalt may select 2 of the Psychic Powers normally allowed to an August Dreamwalker in Iron. :'''Dedicated Transports''': May select a Drop Pod. :'''Special Rules''': Everseeing, Psychic Pilot, Fire of Ages, Ancient Authority, Venerable, :'''Everseeing''' - Tibalt does not see the world like his fellows. Bathing his senses in the nebulous world of lucid dreams, he views things not by their material appearance but by the strength of their souls. Tibalt never has to roll for sight for night fighting, and anything which would obscure his vision (Dark Eldar Night Shields, the Stealth USR) is ignored. In addition, he has the Preferred Enemy rule when striking independent characters or monstrous creatures. However, because of the unreliability of this vision the controlling player must roll a D6 at the beginning of each turn. On the roll of a 1 he cannot move or shoot and will be hit automatically in close combat. He may not assault under these conditions, but will still defend himself if attacked. :'''Ancient Authority''': Though he no longer commands troops in person, Tibalt has always had a knack for leadership and his very presence steels the hearts of his fellows. During the enemy opponent's assault phase you may designate a friendly unit within 12" of Tibalt. That unit gains the Counter Attack special rule and count as being equipped with Defensive Grenades for a single assault phase.
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