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Campaign:Oceans Exalted/Swift Death Descends
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== Charms == === The Clear Air Path === Path Rating: βββ Breed Favored * β Clarity of Sight ** 3m, Simple, One Scene. +2 automatic successes to all sight-related awareness rolls. While the Step is active, the user can reflexively spend one mote to switch to Taste and Smell or Hearing and Touch. * ββ See the Winds of Essence ** 5m, Simple, One Scene. As per All Encompassing Sorcerer's Sight. * βββ Visions of Attack and Defense ** 5m 1wp, Reflexive, Combo-OK, (Path Rating) Actions. Increase the DK's dodge DV by (Path rating/2). Any ranged weapon they attack with is assumed to have been aimed to the maximum extent of their ability (Usually a +3 internal bonus as if they had aimed for three consecutive actions). * ββββ Perception of Subtle Flaws ** (Success on a Compassion Roll), 4m, Supplemental, Instant. Add the DK's Path rating to the damage of one attack, and the attack ignores half of the target's armored soak. Each subsequent activation of this charm in a scene benefits from an additional +1 damage bonus. If the total damage from this Step exceeds the target's Stamina + Essence, then the DK may spend a point of willpower to make the attack's damage aggravated. If the target is an object or structure, double the damage dealt to it. === The Blazing Fire Path === Path Rating: ββ * β First Light ** 1m, Reflexive, Combo-OK, Touch, Obvious, One Scene. Any part of the DK or a touched object glows, brightly illuminating the area around for 10 yards. -2 external penalty to stealth in a well lit area if the object is unconcealed, and makes stealth impossible in dark areas. * ββ Lesser Conjuration of Flame ** 3m, Simple, Combo-OK, Obvious, Touch, One Scene. Any part of the DK or a touched object bursts into a medium-sized hearts flame (2L/Action, Trauma 2). If used to enhance the DK's natural weapons, it increases damage directly. * βββ Bolt of Fire ** (Success on a Valor roll), 1m per 2l, Simple, Combo-OK, Obvious, Instant. An essence attack with an accuracy of (Dexterity + Thrown + Path Rating) and a maximum range of (Path Rating x 20) Yards, with no accuracy penalties out to that range. It's damage is 2L per mote spent creating the attack, and no more than (Path rating) Motes can be spent in this way. For an additional 3m the attack creates a medium-sized hearth flame (2L/Action, Trauma 2) which burns for (Path rating) actions unless extinguished. === The Flickering Fire Path === Path Rating: ββ Favored * β Flashing Agility ** 2m, Reflexive, Combo-OK, One Scene. Add the character's Path Rating to all Athletics and Join Battle rolls. * ββ Fiery Prowess ** 3m, Supplemental, Combo-OK, Instant. Add the DK's Path rating to a single Dexterity roll. A static value derived from dexterity may be increased by (Path Rating /2).
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