Editing
Campaign:Enfolding Ice/Giselle Vonflamme
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Charms == * '''Ox-Body Technique''' - --m, Permanent: Giselle gains one -1 Health Level, and two -2 Health Levels. * '''Integrity Protecting Prana''' - 5m, 1wp, Reflexive, One Day: Giselle becomes immune to any Shaping effect that targets her mind, body, spirit or traits, or other attempts to change her with any sort of Shaping attack. * '''1st Craft Excellency''' - 1m+, Reflexive, Instant: Giselle may buy up to (Dexterity+Craft) extra dice on one Craft roll for 1m each. * '''Infinite Craft Mastery''' - 2m+, 1wp, Simple, One Scene: Giselle receives a discount of 1m per 2m spent on this charm on the use of any of the three Craft Excellencies. * '''Wonder-Forging Genius''' - --m, Permanent: Giselle reduces the minimum ability requirements to build and repair artifacts by 1, and reduces the number of total ability dots needed to design a manse by three. * '''Shattering Grasp''' - 5m, Simple (Dramatic Action), One Scene: Giselle may disassemble or destroy anything she could normally as a Feat of Strength, adding twice her Craft to her (Strength+Athletics) pool, in a matter of minutes. (8-Essence) minutes for a single object, with a minimum of 3 minutes. She may target larger objects such as buildings as well, taking (8-Essence) hours per target. She cannot stop until she finishes, or unexpected events interrupt her. * '''Craftsman Needs No Tools''' - 7m, 1wp, Supplemental, Instant: Giselle removes the need for tools and penalties for crafting without them. As well, Giselle can finish (Essence x3) hours of work for each hour invested. * '''Crack-Mending Technique''' - 10m, 1wp, Supplemental, Instant: Giselle may accomplish (Essence x3) hours of repair work for each hour invested, and allows her to mend cracks and broken pieces without need for glue or welding. * '''Inimitable Assembly Exercise''' - --m, Permanent: This charm enhances Crack-Mending Technique, allowing Giselle to repair (Essence x2) health levels as well. * '''Expert Foreman Discipline''' - 5m, 1wp, Simple (Dramatic Action), Instant: For every hour that Giselle leads a work crew in repairing or building a structure or group of structures, they complete two hours of work. * '''Tenfold Master Laborer Technique''' - 10m, 1wp, Extra Action, Instant: This is a flurry of up to 10 dramatic Craft Actions, so long as she is leading the project, is in the same workshop, or can reach the project within a few minutes. If she herself is working exclusively on the project, then she may build or repair up to (Essence x10) objects at once. * '''Shadow Over Water''' - 1m, Reflexive, Instant: Giselle removes all penalties to her Dodge DV for one attack. * '''Seven-Shadow Evasion''' - 3m, Reflexive, Instant: Giselle perfectly dodges one attack. Giselle must * '''Reflex Sidestep Technique''' - 1m, Reflexive, Instant: Giselle removes the unexpected tag from an attack, allowing her to use her Dodge DV and appropriate charms. * '''Keen Sight Technique''' - * '''Unsurpassed Sight Discipline''' - * '''1st Archery Excellency''' - 1m+, Reflexive, Instant: Giselle may buy up to (Dexterity+Archery) extra dice on one Archery roll for 1m each. * '''Archery Essence Flow''' - --m, Permanent: The first three Archery Excellencies no longer count as charm use. * '''Trance of Unhesitating Speed''' - 2-4m, Extra Action, Instant: Giselle may make up to (Essence +1) Archery-based attacks at a cost of 2m each, including the first, with DV penalties equal to the highest penalty for one attack. * '''Arrow-Storm Technique''' - 8m, 1wp, Supplemental, Instant: Giselle makes one attack and applies it up to (Essence x3) valid, human-sized targets, or up to (Essence x3) times on a larger target. Giselle must have the ammunition for each attack. * '''Blossoming Bolt Prana''' - --m, Permanent: See charm description below. * '''Essence Arrow Technique''' - 2-3m, Supplemental, Instant: Any Archery attack supplemented by this charm adds Giselle's Essence to damage and becomes Holy, dealing Aggravated damage to creatures of darkness. Giselle's attacks can be seen up to (Essence x10) miles away, OR, she may pay a third mote to add four damage to the attack * '''Lambent Bolt of Annihilation''' - 8m, Supplemental, Instant: Giselle's Archery-based attacks detonate in a massive fireball, dealing (Essence x5, twice vs. objects) dice of lethal damage to everything within (Essence x5) yards. The target must dodge the arrow, though the explosion cannot be dodged or parried, relying only on Resistance-based defenses. Creatures other than the target reduce the damage by double their Dodge DVs. * '''Flashing Vengeance Draw''' - 3m, Supplemental, Instant: Giselle adds a number of bonus successes to a Join Battle roll equal to her Essence, and may reflexively draw and ready any available Archery weapon. * '''Rain of Feathered Death''' - * '''There Is No Wind''' - * '''Accuracy Without Distance''' - * '''1st Lore Excellency''' - 1m+, Reflexive, Instant: Giselle may buy up to (Intelligence+Lore) extra dice on one Lore roll for 1m each. * '''Chaos-Repelling Pattern''' - 8m, Simple, One Hour: Giselle forces an area (Essence) yards wide to conform to the laws of Creation, no matter where she is. * '''Wyld-Shaping Technique''' - 20m, 1wp, Simple (Dramatic Action), Instant: Giselle can gather up the stuff of the Wyld and form it to her desires. She rolls (Intelligence+Lore, Difficulty 1 in Pure Chaos, 3, in Deep Wyld, 5 in Middlemarches, and 10 in Bordermarches), taking five hours each roll. She may spend successes on any of the following: ''Land:'' successes equal to its Resources value, up to five successes. Using Wyld-Shaping Technique treats this created land as Middlemarches. ''Demesne:'' successes up to its Demesne level. ''Magical Things:'' Giselle may apply successes as if making a Craft roll, but may not speed the process more than tenfold, though she may supplement it with Craftsman Needs No Tools. ''People:'' To create Extras, Giselle spends successes equal to their Followers rating. To create Essence 1 servants, she spends one success per servant. She must spend one more success the necessary to create a military unit, social group, or government. She can spend up to five successes at a time. * '''Wyld-Cauldron Technology''' - --, Permanent: Giselle's ability to use Wyld-Shaping Technique is upgraded thusly: ''Land/Wealth:'' Giselle may make the land permanent with a sacrifice of Resources equal to its Resources value. She may also spend (Resources x2) XP instead. ''Magical Things:'' Magical things created with this charm are permanent, and do not fade. ''People:'' Giselle may change existing people. She rolls normally, subtracting their MDV as an external penalty. If she succeeds, she may change the targets' Motivation, and impose a number of mutations equal to her Essence. The targets' can resist this by paying 4 willpower, or spend 2 Willpower, and state a short condition for the changes. Targets of the charm must be within (Essence x10) yards and within the Wyld. * '''Harmonious Academic Methodology''' - 10m, 2wp, Simple (Dramatic Action), One Week: With at least 5 hours of effort a week, Giselle can train a group in Conviction, Temperance, Perception, Intelligence, Craft (Air, Earth, Water, Fire, Wood), Investigation, Lore, Linguistics, Performance, Presence, or Socialize. She cannot raise any trait above 4, or her own rating in the trait, whichever is lower. * '''Legendary Scholar Curriculum''' - --m, Permanent: This charm enhances Harmonious Academic Methodology, allowing her to train: social and academic abilities she possesses at 4 or more, any Virtue to 4, Charisma, Manipulation, Appearance, and Wits to 4, Specialties in aby ability she can train. * '''Wonder-Working Syllabus''' - --m, Permanent: This charm enhances Harmonious Academic Methodology, allowing her to enlighten mortals in any organized group. With one season of work, with no less than 10 hours of instruction per week, she may bring them up to Essence 2, making them an Essence-User of the appropriate type, increase their Essence to a maximum of 3, or teach them charms of the appropriate type. * '''Immanent Solar Glory''' - --, Permanent: Giselle's Peripheral Essence pool grows by 10m, which can only be recovered by attending to the affairs of the Whitewall Engineer Corps, or through Essence recovery charms or stunts. This extra Essence cannot be used to attune to artifacts. * '''Second Medicine Excellency''' - 1m+, Reflexive, Instant: Giselle may buy up to extra successes on one Medicine roll for 2m each, and may spend up to (Intelligence+Medicine) motes. * '''Wound-Mending Care Technique''' - 10m, Supplemental, Until the Day Ends: Giselle spends at least one our with a patient, and rolls (Intelligence+Medicine). The target of this charm recovers a number of bashing or lethal health levels equal to the successes rolled, or an additional (Essence) levels if they spend the day resting. No patient can benefit from this charm more than once per day. * '''Flawless Diagnosis Technique''' - * ''' ''' -
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information