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Campaign:Betrayal of the Light/Five-Pointed-Eye
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== Inventory == ''Fivefold Harmonic Adapter'' '''(Artifact 1):''' Installed in an artifact constructed from an "incompatible" magical material (Starmetal for a Solar, for instance), it removes the penalty for attunement for the exalt. ''Starmetal Celestial Battle Armor'' '''(Artifact 5):''' Five's personal power armor is constructed from starmetal and fitted with a Fivefold Harmonic Adapter to assist with attuning. It comes with three hearthstone sockets, one of which much contain an inert hearthstone used to power the armor and do nothing else. In addition to its damage resistance, the wearer gains certain benefits: +2 bonus to Resistance against poison or other forms of disease, an hour's worth of breathable air, +2 Awareness (as a reflexive action), optional Essence sight which is activated by spending 3 motes in a scene and offers detection of Essence signatures, in addition to the effects of Spirit-Detecting Glance, which also pierces the cloaking fields of dragon armor, +2 Strength for feats of strength, jumping distance, and inflicting damage with attacks, doubled movement rate, 10mph marching movement rate, gauntlets and boots that can be weaponized and parry attacks without a stunt, +2 Stealth while moving (+3 while holding still), can dematerialize (spend 1 WP and 10 Essence to dematerialize as a spirit does), and enhanced healing (wearer heals one level of bashing damage per tick and one lethal per hour). +12B/12L, -1 post soak lethal damage per hit. ''Atlas of the Unconquered General'' '''(Artifact 5):''' Provides a tactical display of the battlefield when laid flat and charged for a day with 5 motes. Adds +3 to the owner's War rating for rolls pertaining to the scanned area and/or units. User gains all the information that would be provided from the charm General of the All-Seeing Sun. Can also run a predictive simulation on any commander present on the battlefield, at the cost of 5 motes and a Intelligence + War roll against a difficulty of the targeted commander's War rating. If successful, the user may ask the targeted commander what he would do in certain situations, and can receive any answer the target desires, but they must produce their stated course of action unless they spend a WP. ''Orichalcum Dragon's Tear Diadem'' '''(Artifact 2):''' 2 mote commitment, +1 to perception pools, +3 dice to any task that requires geomantic or occult sensitivity, and has one hearthstone setting.<br/> ''Skin Like The Mountains Oil'' '''(Artifact 2):''' Rubbed on a character’s skin before battle and lasts for one scene. It can be used in conjunction with armor or used by itself, and it does not count as armor for the purposes of martial arts. As long as the character is wearing skin-like-the-mountains oil, it gives her skin a metallic blue-gray patina. Skin-like-the-mountains oil adds +12L/+10B to the character’s soak and provides her with a hardness of 9L/9B. Five has fixed himself up with all he needs, so the boost is figured above.<br/> ''Hand of the Great Maker'' '''(Artifact 3):''' Spend 8 motes to activate Chaos-Repelling Pattern to attune, which raises its duration to indefinite. This artifact takes the form of an intricate orichalcum and adamant gauntlet with clockwork components and bubbling motonic condenser rods that fill with lightning-white Autochthonian Essence while worn. Has a 5-dot solar hearthstone slot. <br/> === Manses and Hearthstones === ''Gemstone of the White Jade Tree'' '''(Manse 3):''' This blue-violet cabochon glows with a pale inner light. This stone hardens the bearer’s skin; any damage the character suffers after soak is cut in half (rounding all fractions upward). This same hardness reduces the possessor’s movement speed by half, rounding all fractions down. This penalty applies to all forms of movement, but can be cancelled by removing the stone from its setting. Doing this also instantly cancels the stone’s beneficial effects.<br/> ''The Freedom Stone'' '''(Manse 3):''' This stone is a murky blue-black, full of shifting colors. A character who bears this hearthstone can never be physically restrained, only confined. All grapple, clinch, hold and throw maneuvers against her automatically fail. <br/> ''Windhands Gemstones'' '''(Manse 3):''' This hearthstone is perfectly clear -- so clear it becomes invisible in water. Against ranged attacks, the bearer may apply his DV (parry or dodge) without defense penalties or onslaught penalties and can parry lethal attacks unarmed. <br/> ''Gem of Adamant Skin'' '''(Manse 4):''' This hearthstone is a glittering, flawless black ovoid. Lethal damage done to the character is automatically converted to bashing, before soak is applied.<br/>
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