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====Onager Star Destroyer==== {{topquote|Charge the wave motion gun!|Space Battleship Yamato}} The Imperial answer to the Rebel Starhawk (and a wholly original design for Armada, outside of an obscure mention in The Rebel Files). The Onager [https://www.youtube.com/watch?v=ia8EOo4Z5Dc does one thing], and one thing only. Shoot at beyond the range ruler distances with its disgustingly huge gun. USING that gun requires a bit of explanation. At the end of the Onager's activation (or the beginning of the Ship Phase with a certain title), the player can place an Ignition token fully within the special arc nestled inside the front firing arc and partially within one of it's Ignition ranges. All Onagers have close range, and the new Superweapon upgrade card can grant it another range. When attacking from the Ignition arc, the range and damage dice are determined from the distance from the token to the attacking ship, and not from the Onager's cardboard base. If this distance is beyond the original range of attack, it is considered "Extreme Range" and ships with an evade token can remove two dice from your attack, so be aware. Also, if the ignition token is out then your first attack MUST be an Ignition attack. *'''Onager-Class Testbed''' - For 96 points, you get a superlaser. That's it. The Onager testbed variant has only 1 Squadron and 3 Engineering, along with a single Brace, Redirect, and the new Salvo defense token. It also has equal shielding to a Liberty MC80 in the front and sides, but only a single shield point to the rear. Simply put, the Onager is NOT a close range brawler and never should be considered as one. Keep it away from the combat area, make shot after shot from your mega gun as possible (with two weapons officer slots on it, you'd best be taking Gunnery Team), and pray nothing <s>tries</s> ''manages'' to close the distance. *'''Onager-Class Star Destroyer''' - 14 points beefs up this ship significantly. While it won't improve your engineering or give you new defense tokens, the Onager can now actually dish out some extra, non-superlaser related damage. An extra red dice to every regular firing arc is nice, and the turbolaser slot with an extra blue flak die are great too. More importantly, the Ignition arc trades in one red and one black for two blue dice, which makes the superlaser attacks far more versatile than before. Again, the Onager should NEVER be in the thick of the fighting if you can help it. But if you CAN'T help it, then at least it can now give a bit of a fight. *'''Titles:''' **'''''Cataclysm''''' - Feed it a Concentrate Fire token at the beginning of the round, get an ignition token for your troubles. Combined with other fleet upgrades or a commander like Tarkin, you can potentially get off a superlaser shot at turn 1 with ''Cataclysm''. However, the more important utility is the ability to redo a token placement after the Onager's activation from the previous turn. It makes your superlaser slightly more reactive, which is never something your opponent wants to consider. **'''''Rakehell''''' - Ever wanted to burn rubber doing donuts in space? ''Rakehell'' lets you do just that. With a Maneuver command, ''Rakehell'' can made a single click of movement at range 0. Simply place the maneuver tool into the ship base, remove the ship, then make a single click in either direction and place the ship back. This is perfect for keeping the Onager out of harm's way while still getting lobbing balls of concentrated hatred at your opponent's fleet. Be warned, however. Ships at speed 0 do NOT get use of ANY defense tokens. **'''''Sunder''''' - For anyone who thought "Boy, I like the idea of using the Darth Vader boarding team do remove an upgrade, but I HATE getting into close range with an MC30!" Any blue or black critical from ''Sunder'' (not just from the Ignition arc!) will destroy one Offensive or Defensive Retrofit, Ordinance, Ion, or Turbolaser upgrade from the ship you hit. It's expensive and you must discard the ''Sunder'' title to do, but wiping out Home One's ECMs is nothing short of EXTREMELY satisfying. **'''''7th Fleet Star Destroyer''''' - When receiving an attack on your front arc, you can exhaust a copy of this card on a nearby 7th Fleet Star Destroyer to decrease the incoming damage by 1. Please note that only the Onager-class Star Destroyer card can equip this title. Usually the 7th Fleet title is overshadowed by other upgrades, but in the case of the Onager it can be useful to pass some damage off to an escorting Gladiator. But even then it's not really cost effective in a 400 point game.
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