Editing
Age of Sigmar/Tactics/Old/Warscrolls Compendium/Orcs & Goblins
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gitmob== ===Heroes=== *'''[[Grom the Paunch]]:''' Is he alive? Is he dead? Who cares! He's here with his Wolf Chariot! He's got a weapon that hits as good as a Warboss and the ability to regenerate wounds on a 4+, his Niblet has the ability to resist any wounds like Bonesplittas while having a joke weapon just to bog the enemy down and the Wolves attack about as well as Boars. Taking Grom is about the same as grabbing a Grot Warboss, as his Command Ability gives all Gitmob units within 10" a re-roll to hit. Take him to make sure those Gobbos hold. *'''Goblin Warboss:''' Gobbo Bosses get three different loadouts (Not accounting for their Wolves, which make them far faster than Orruks): Cutta/Shield (For the re-roll on the save), Double Cuttas (For a re-roll on 1 to hit, not too bad), or a Slica (A bigger Cutta like the Greenskin Boss has the 'Uge Choppa). Their way of negating hits is by throwing it at other Grots: If he takes a wound, mortal or otherwise, he can save it and throw a Mortal Wound to a nearby unit. The fun thing with this is that it's not limited to just other Gobbos, so you can give yourself a retinue of Orcs just to suck it up and then smash some faces. The reason you take him is because their Command Ability allows them to give a Gitmob Unit +1 Bravery and Attack in combat, which is...something to consider, but if you don't grab so many, you can still benefit from bringing him as a distraction. *'''Goblin Shaman:''' A Gobbo Boss with a weaker weapon, but he's just as decent a distraction. On top of that, he has a spell that lets a Gitmob unit within 16" a bonus -1 Rending on their weapons, just so they can hold up a bit better against bigger and badder foes. ===Troops=== *'''Goblins:''' Gobbos go two ways: Spears and Shields or Slashas and Bows. Grab Shields and you need to buy mobs so they can get a 5+ save for bringing 10+. Actually, buy mobs anyway. All Gobbos get bonuses to hit the bigger they get (+1 for 20, 2 for 30). Play these guys in mobs of 40, with bows and Sneaky Stabbin, they are actually pretty terrifying. **'''Horn Blower:''' They add +2 to Run. **'''Flag Waver:''' Unlike Orruks, Grots gain +2 Bravery for NOT being nearby an enemy unit. 'Cuz they'z cowardly. **'''Nasty Skulkers:''' You can also set up Skulkers within a mob of Gobbos. That way, when you attack, you can spring another 2 attacks with better rending and the chance to inflict a mortal wound on a 6. Not a total must-take, but grabbing one can definitely help deal that killing blow. *'''Goblin Wolf Riders:''' They ride wolves that can pile in from 6" and can either stab with spears (With a +1 to-wound if they charged) or shoot with Bows and Slittas. Unlike their bigger brethren, they can grab shields for any loadout, though they're only useful if you bring 5+ of them, where you gain a 4+ save. **'''Horn Blower:''' They add +2 to Run. **'''Standard Bearer:''' Unlike Orruks, Grots gain +2 Bravery for NOT being nearby an enemy unit. 'Cuz they'z cowardly. *'''Goblin Wolf Chariot:''' All the tools of the Wolf Riders slapped together. The best way to use it is to be mobile with it, as it can shoot even if it ran, and it can re-roll its run distance (While also transferring that second gift to all Wolf Riders and Grot Heroes on Wolves within 8"). You really should take this if you are planning on running Cavalry-heavy with your gobbos. *'''Snotlings:''' Shit combat units, but they're not for that. They're for pissing people off when they don't break because BRAVERY 10 BITCHES! These guys are good for running distractions for a pack of Orcs as they gain +1 to hit in combat if they're within 6" of the big greenies, but their wounding power's still crap. ===War Machines=== *'''Goblin Spear Chukka:''' This Warmachine needs to be tended to by its 3-grot crew, but you can lose one git and at least fire at max capacity, though you lose out on about an inch of movement. On the flipside, the Crew gets cover from being behind the war machine. The weapon itself is decent, good -2 rend, d3 damage and gets +1 to hit when targeting a Hero while having a Bully next to it gives re-rolls to hit. *'''Goblin Rock Lobber:''' This needs its 4 crewmen to work optimally, as losing one forces it to not only lose an inch of mobility, but also makes it hit on a 4+. That can be compensated, however, depending on the unit you aim as hitting a 10+ mob gives you +1 to hit (Which makes it a bigger priority to do so earlier on, when you still have the full crew to hit on a 2+). Get a Bully with them and roll a 6+ to hit and you get to fire a second shot. *'''Doom Diver Catapult:''' The big reason to keep the crew here? Range. Every grot with it adds 10" to its range (20"-50"). While the thrown gobbo isn't too shabby a weapon (3+/3+/-1/d3 or d6 depending on if the Bully's there or not), its deviousness lies in its ability to aim. The weapon needs no line of sight to fire its payload, and even if it misses its intended target, it has a 50/50 chance to still hit another target within 10". *'''Snotling Pump Wagon:''' A bunch of Snotlings on a ramshackle thing with random movement. They're armed with the same Snotling weapons with the melee being boosted by bringing an Orruk within 6", while they also gain Scything blades, which is at least a decent weapon instead of being shit. Roll a double on movement or charging, and you get d6 wagon attacks.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information