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===Endless Spells=== An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the '''Bonded''' ability, meaning they are always under the control of the casting wizard (no chance for them to go wild) whatever their range. The caster can not attempt to summon another Endless spell while Bonded. If the caster is removed, the bonded Endless spell is also removed. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]''': 50 points, Enemies cannot receive the Inspiring Presence or Rally commands, and +1 to be hit to enemy units within 12" of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice or use it to make holding an objective less than desirable. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]''': 50 points, Gives LOS to the Soul-Linked wizard, but that's not it's selling point. That would be the ability "Soul Thief". Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6" of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6" of it, and on a 5-6, it does both effects. This would be AMAZINGLY fun if you're not playing against another Death army, as a potential a multi-phase aoe mortal wound pulsing engine... but it's too expensive, even at 50 points. Skip this horrible Endless Spell. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]''': 40 points, Your standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3" of it), but with a twist - when cast, pick an enemy Hero to be marked as its prey. If this spell gets within range of them, it spits out D6 mortal wounds instead.
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