Editing
Waffle Edition 40K
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Mission Special Rules== ===Nightfighting=== If a mission has the Night Fighting special rule, either player can declare that they wish to fight the battle <code>before daybreak or approaching night. If either player does so, then the Night Fighting special rule is in effect as follows. If one player declares that they’ll fight the other during daybreak and the other approaching night, then the players will roll off to see whose preference is followed. If the battle is fought before daybreak, then the Night Fighting special rule is in effect at turn 1 of the game. At the start of turn 2 and onwards, a D6 is rolled and on a 4+, the night has cleared, causing the Night Fighting special rules to no longer take effect for the rest of the game. If the battle is fought approaching night, then at the start of turn 2 and onwards, a D6 is rolled and on a 4+, the Night Fighting special rules take effect for the rest of the game.</code> While the Night Fighting mission special rule is in effect, all units have the <code>Shrouded</code> special rule. ===Tactical Objectives=== '''Generating Tactical Objectives''' To generate a Tactical Objective, roll a D66, consult the table opposite and write the result down. <code>If you roll an objective that cannot be achieved, like "kill a psyker" if your opponent isn't taking psykers then you may re-roll the result.</code> Note that unless the mission itself states otherwise, these rolls are not secret; both players should be able to see what Tactical Objectives each other has. Note that whilst there are several Tactical Objectives with the same name, they are all uniquely numbered. When generating Tactical Objectives, keep a note of the numbers you rolled during the game – if you roll the same numbered Tactical Objective during the same game, roll again until a differently numbered one is generated. Only roll again if you have already generated that Tactical Objective yourself during the game – if your opponent has generated a particular Tactical Objective that you have not yet generated, you can still generate that Tactical Objective. Tactical Objectives that have been generated are said to be Active until they are either achieved or discarded (see below). ===Shock Tactics=== <code>If a mission has the Shock Tactics special rule, all of the Attacker’s Infantry, Jetbikes and Skimmer units gain the Deep Strike special rule.</code>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information