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=====Ordo Xenos Ranged Weapons===== * '''Conversion Beamer:''' An interesting little item for Xenos Inquistors that fires a blast that gets more powerful the farther it shoots (from 1<=range<=18 inches it's S6 AP-, 18<range<=42 it's S8 AP4 and from 42<=range<=72 it's S10 AP1). Obviously this is best used for a heavy weapons Inquisitor at the way back, maybe with a couple Jokaero to back them up (though preferably not in the same unit as the bonus +12" result doesn't help in any way). Combines oddly well with the Split Fire granted by the Liber Heresius, allowing you to shoot 1 Vehicle wayyyyy the fuck off on the other side of the board while the rest of the squad hit another. Don't forget Prescience. But what you do is this. Take a Xenos Inquisiitor with one of these, and a Hereticus one with a psyoccolum behind an Aegis with icarus lascannon. What happens then is you get the beamer shredding anything far away while the Hereticus pops flyers. Woe betide Lords of Change, Flying Princes, Flyrants or... well, any other psykers, as the BS 10 lascannon can punch a hole in anything with wings and the beamer will mulch any Psykers on the ground. And the best part? This is both dirt cheap and easily spammable (well, except for the curiously difficult to come by Fortifications slot). *'''Needle Pistol''': The range stinks, and at the price it's at, you might as well buy a Plasma Pistol for the same cost. You'll almost always wound on 2's with that thing, you'll always be AP2 (rather than the shitty AP6) and Gets Hot! is a slight price to pay for your gun not being total shit.
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