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===Why play Elucidian Starstriders=== *'''Pros''' **You get to play as a Rogue Trader! **You can have up to 7 Specialists, due to some models in the Kill-Team being Specialists by default. **Your Commander has access to "normal" Specialisms plus Strategist, instead of the common Commander Specialisms. **Several 2W units for an otherwise too much squishy team. **You get doggo. *'''Cons''' **Not much room to choose which units you can bring with you. If you aren't playing a mission that lets you use Commanders, you literally only have one possible team formation. And given that Knosso, Larsen and Sanistasia all have pre-defined Specialisms and Nitsch is your only Leader, you don't have many options to experiment with different Specialists. **Voidsman Gunner and Knosso Prond are your main source of damage (quickly followed by Nitsch), without them in your team you could also surrender. **Your units are all on the squishy side. **This team requires some severe training to be used, all specialist members need to be protecetd (without the Comms you have no 5++, without Nitsch no easy mortal wounds, without Knosso no fighting ability...). **Underwhelming in no Commander matches (CPs are too useful here). **One of the "fun" factions, mostly for fluffy and friendly games. Being particularly limited in your choice of units, options, and abilities generally means you're outclassed as soon as any of the main factions get serious and start optimizing, particularly once commanders and elites get involved.
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