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=Preparing for Battle= ==The Armies== It is also worth arranging to play a Siege War mission in advance so you can both prepare your forces; the Attacker and Defender in Stronghold Assault can take different compositions of forces to reflect the warriors they will require to secure victory in their designated role. As you might expect, the Defender is required to take several fortifications from which to repel the enemy, whilst the Attacker will be bringing their biggest guns to besiege the foe. <code>If you are playing a Siege Warfare mission as the Defender, Combined Arms Detachments have 1 additional compulsory Fortification and 1 additional optional Fortification. If you are playing a Siege Warfare mission as the Attacker, Combined Arms Detachments have 1 additional optional Heavy Support.</code> ==Victory Conditions== ===Objective Markers=== ====Controlling Objectives==== You control an Objective Marker if there is at least one model from one of your scoring units (see below), and no models from enemy scoring units, within 3" of it. As different Objective Markers vary in shape and size, it is important to agree at the beginning of the game exactly from where this distance will be measured. Any unit that is in a building is considered to be within 3" of any Objective Markers that are on or within 3" of the building. <code>If an Objective Marker is placed on a building’s battlements, you control that Objective Marker if there is at least one model from one of your scoring units – and no models from enemy scoring units – within 3" of that Objective Marker, embarked inside that building or in base contact with that building (even if the building has suffered a Total Collapse result).</code> ==Mission Special Rules== ===Nightfighting=== If a mission has the Night Fighting special rule, either player can declare that they wish to fight the battle <code>before daybreak or approaching night. If either player does so, then the Night Fighting special rule is in effect as follows. If one player declares that they’ll fight the other during daybreak and the other approaching night, then the players will roll off to see whose preference is followed. If the battle is fought before daybreak, then the Night Fighting special rule is in effect at turn 1 of the game. At the start of turn 2 and onwards, a D6 is rolled and on a 4+, the night has cleared, causing the Night Fighting special rules to no longer take effect for the rest of the game. If the battle is fought approaching night, then at the start of turn 2 and onwards, a D6 is rolled and on a 4+, the Night Fighting special rules take effect for the rest of the game.</code> While the Night Fighting mission special rule is in effect, all units have the <code>Shrouded</code> special rule. ===Tactical Objectives=== '''Generating Tactical Objectives''' To generate a Tactical Objective, roll a D66, consult the table opposite and write the result down. <code>If you roll an objective that cannot be achieved, like "kill a psyker" if your opponent isn't taking psykers then you may re-roll the result.</code> Note that unless the mission itself states otherwise, these rolls are not secret; both players should be able to see what Tactical Objectives each other has. Note that whilst there are several Tactical Objectives with the same name, they are all uniquely numbered. When generating Tactical Objectives, keep a note of the numbers you rolled during the game – if you roll the same numbered Tactical Objective during the same game, roll again until a differently numbered one is generated. Only roll again if you have already generated that Tactical Objective yourself during the game – if your opponent has generated a particular Tactical Objective that you have not yet generated, you can still generate that Tactical Objective. Tactical Objectives that have been generated are said to be Active until they are either achieved or discarded (see below). ===Shock Tactics=== <code>If a mission has the Shock Tactics special rule, all of the Attacker’s Infantry, Jetbikes and Skimmer units gain the Deep Strike special rule.</code> ==Tactical Objectives== This section describes the Tactical Objectives that you can use in your games of Warhammer 40,000. Each Tactical Objective details a specific task that your forces must accomplish, the conditions that must be met in order to achieve it, and how many Victory Points you will score for doing so. The number next to the Tactical Objective’s title corresponds to the D66 result rolled to generate it. For more details on generating and using Tactical Objectives, see the Tactical Objectives mission special rule above. <code>Tactical Objectives 11-16 are dependent on which codex your Warlord originates from.</code>
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