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==Astral Ship== Not official spelljammers, but as the setting was retired until 5e and now Wildspace is now a part of the astral plane, the following ships invented during the intermediate time could be retroactively included, though they were designed to operate just fine on the [[Astral sea]] without a [[Spelljammer Helm|helm]]. Astral Ship were first Invented and heavily used by the githyanki to get around and carriry thier large halls of loot through [[Astral plane]] quickly rather than using their Intelligence score fly speed. Was originally designed in 4e to only work in the astral plane, but now you can fly one anywhere. <gallery> Astral ships-4e.png Githyanki astral ships-5e.png </gallery> ===Astral Skiff=== ::Built By: [[githyanki]] ::Used Primarily By: githyanki ::Crew: 3 ::Cost: 13,000 gp (4e) ::speed: 15 miles per hour ::Keel/Beam Length: 30 ft. by 10ft. Can carry 12 passengers plus 3 crew. Githyanki uses them to patrol in the Astral Plane and for quick raids on the Material Plane. ===Astral Clipper=== ::Built By: Astral Sea Inhabitants ::Used Primarily By: Astral Sea Inhabitants ::Crew: 5 ::Cost: 21,000 gp (4e) ::speed: 90 ft per round. (10 mph) ::Cargo: 30 Tons ::Keel/Beam Length: 50 ft. by 20ft. A 4e invention for their Astral Sea. Don't need a spelljammer helm, but the difference in edition lore makes it debatable if it would work fine in Wildspace. ===Astral Schooner=== ::Built By: Astral Sea Inhabitants ::Used Primarily By: Astral Sea Inhabitants ::Crew: 7 ::Cost: 85,000 gp (4e) ::speed: 80 ft per round. (9 mph) ::Cargo: 50 Tons ::Keel/Beam Length: 50 ft. by 20ft. like the Astral Clipper, but with the same dimension except for height. With less speed and higher cargo capacity ===Astral Brig=== ::Built By: [[githyanki]] ::Used Primarily By: githyanki ::Crew: 5 ::Cost: _ ::speed: 12 miles per hour ::Standard Armaments: 2 Medium Ballistae ::Keel/Beam Length: 90 ft. by 30ft. standard githyanki military vessel and can transport up to sixty passengers. ===Planar Raider=== ::Built By: [[githyanki]] ::Used Primarily By: githyanki ::Crew: 10 ::Cost: ::speed: 12 miles per hour ::Standard Armaments: 3 Medium Ballistae, 1 medium Mangonel ::Keel/Beam Length: 120 ft. by 40ft. The Largest ship the githyanki have that they use as a mobile HQ. Can carry 100 passengers. It's more or less a Galleon but with extra volume, Letting it fit that one extra Ballista. ===Dominion Ships=== Not a specific kind of Astral ship, but rather a special upgrade/breed of ships in 4e. The point of a Dominion ship is so a god can imbue a portion of their power into a ship as to extend the range of their Astral Domain, allowing a god to resurrect a crew/exalted/Petitioner that dies outside their reach back inside their Astral Domain, as long as they die within 100 ft of the ship. [[Video game|So basically there mobile respawn points.]] obviously, each god produced its own style of Dominion Ships, and ships captured by an enemy lose their resurrection powers. Its also a preface that like most things in this tier of divine magic items and preference for low numbers in official D&D Lore even when dealing with the infinite, Even a group of Greater gods in the setting Usesly can only own a fluctuating number of five to twelve Dominion ship in their entire fleet (As fast as a divine ship can be made, PCs have a habit of destroying them faster). Example Fleets: '''[[Arvandor]]:''' Like an elf, made to for speed. <gallery> The Plane Above Arvandor dominion ships.png </gallery> '''[[Bane]]:''' Being a conquer, his ships are built as troop transports, Sacrificing speed to have more troops to disgorge during invasions and boarding actions. <gallery> The Planes above Bane dominion ships.png </gallery> '''[[Mount Celestia]]:''' craft was made from a joint 4e alliance between [[Moradin]], [[Kord]], and [[Bahamut]]. Combining Kord's love of storms, and Bahamut's desire to have purchases that dragons can roost on, leaving Moradin to figure out how to make a practical ship. As expected of the Head of the dwarven pantheon this is a tough and swift ship, but unfortunately even though being the afterlife of most dwarven crafters, paladins have a habit of being just as reckless as any chaotically aligned person So numbers fluxulat a lot. <gallery> The Planes Above Celestia dominion ship.png </gallery> '''[[Hestavar]]:''' during 4e, [[Erathis]] wanted to unite the then shattered outer planes back into one single whole. Hestavar possessed one of the largest fleets to do so. The main perk of having [[Pelor]] on the team is [[Astronomican|having a beacon to help guide Hestavar ships through the chaotic sea born from the collective unconscious]]. <gallery> The Plane Above Hestavar dominion ships.png </gallery> '''[[Baator|The Nine Hells]]:''' As [[Asmodeus]] prefers to use [[Baatezu|devils]] that don't need the Dominion Ship's restricting powers to do his dirty work over regular exalted mortals (plus he would have very few mortal or petitioners as dead soul sent in hell all turn into lemure when they first enter). He keeps up to six hellships which he uses purely for intimidation, the ship powered by screaming deaths by the continuously resurrected dammed makes a point. <gallery> The Plane Above Nine Hells dominion ship.png </gallery> '''[[Gruumsh]]:''' Like the [[Ork Fleets|orks]], Gruumsh's ships are held together with ducktape and prayers, unfortunately, his don't have that same [[WAAAGH]] belief or [[Mekboy]]z that [[Gork]] and [[Gork]] gift to their followers. All is expected of Gruumsh’s ramshackle dominion ship is expected to take a one-way crash into their intended destination. Like any Ork, If it doesn't fall apart in the first fight, crash it into more fight until it can fight no more (even using the wooden planks and pointy bits as weapons). <gallery> The Planes Above Gruumsh dominion ships.png </gallery> '''[[Tiamat]]:''' Wished she got as many bigger ships to have her dragon roost on like her brother Bahamut does but have to settle with small stealth ships. Unique power to double the area of a dragons breath weapon. '''[[Zehir]]:''' Small and fast ship despite Zehir wishing they were bigger. Can sacrifice one of Zehir chosen crew members to repair the ship. <gallery> The Planes Above Zehir dominion ships.png </gallery>
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